Battle Readiness
Battle Readiness
Ready yourself with the Force, immediately restoring 15% of your max health, increasing the damage of all Techniques by 50%, increasing the chance to trigger their effects by 25%, and healing you for <<2>> when their effects are triggered. Lasts <<1>> seconds. The triggered healing cannot occur more than once per second.
Attributes
Type: | active |
Activation time: | instant |
Target type: | Self |
AI type: | Buff |
Initializers: |
|
Metadata
Contained since: | Patch 1.1.0 |
Global ID: | 16141045635412566978 |
Combat log ID: | 979849543942144 |
FQN: | abl. |
Star Wars name: | Battle Readiness |
Other languages: | Kampfbereitschaft Empressement de combattre |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [15s]
Battle Readiness
Technique effects increased.Slot: Buff Duration: 15s On death: Effect is removed # occurrences: 1 Tags: tag. abl. jedi_ consular. readiness Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 15s
- Max Duration = (time) 15s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Global ID: 16140906657793373951 FQN: abl. jedi_ consular. battle_ readiness/24/1 - Set Duration
- 1
- When effect is applied
- When effect is refreshed
Perform the following actions:
- Play appearance epp.
jedi_consular. battle_readiness. cast_instant - Heal the TARGET for (15% of its HP), causing no threat
- 2
- When effect is applied
Perform the following actions:
- Modify meta stat Damage Done Modifier (Percentage) for effects from tag tag.
abl. , increase by 100%jedi_ consular. technique_ shadow - Modify meta stat Damage Done Modifier (Percentage) for effects from tag tag.
abl. , increase by 50%jedi_ consular. technique_ force - Modify meta stat Damage Done Modifier (Percentage) for effects from tag tag.
abl. , increase by 50%jedi_ consular. technique_ combat
- 3
- When effect is applied
Perform the following actions:
- Modify meta stat Modifier for percent chance for effects from tag tag.
abl. , increase by 0.5jedi_ consular. technique_ shadow - Modify meta stat Modifier for percent chance for effects from tag tag.
abl. , increase by 0.25jedi_ consular. technique_ force - Modify meta stat Modifier for percent chance for effects from tag tag.
abl. , increase by 0.25jedi_ consular. technique_ combat
- 4
- When character deals damage with tags tag.
abl. and tag.jedi_consular. technique_force_damage abl. and tag.jedi_consular. shadow_technique_proc abl. that does not get redirected, not more than every 1sjedi_consular. combat_technique_proc
Perform the following actions:
- Play appearance epp.
jedi_consular. , dependent on calling effectcombat_technique. heal - Heal the TARGET with Force for 0.6*BonusHeal + 0.03*StandardHealth, causing no threat
- When character deals damage with tags tag.
- 5
- Just before this effect is removed
Perform the following actions:
- Dispel all effects from tags tag.abl.jedi_consular.impact_control
- Dispel all effects from tags tag.abl.sith_inquisitor.death_knell_charges
- 6
- On Pre Damage Dealt
- Ignore Redirected Damage = (bool) false
- Tags = (string)
- Tag Exclusions = (string)
- Actor = (int) 1
- Damage Type = (int) 5
- Weapon Mode = (int) 1
- Spell Type = (int) 1
- Proc Chance Percent = (float) 0
- Rate Limit Interval = (time) 0.05s
- Initial Delay = (time) 0s
Override target to:
- Trigger Target
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- On Pre Damage Dealt
- 7
- When effect is applied
Only when the following conditions are met:
- Is Discipline
- Negated = (bool) false
- Actor = (int) 3
- Disciplines = Id(dis.shadow.serenity)
Perform the following actions:
- Modify stat Life Steal Modifier (Percentage), increase by 0.5
- [0.1s]
Waiting for deathSlot: Buff Duration: 0.1s On death: Effect is removed # occurrences: 1 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 0.1s
- Max Duration = (time) 0.1s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - <
- If CASTER has an effect with the tag tag.abl.jedi_consular.readiness
- If CASTER has one effect from Death Knell
Death Knell
Killing an enemy during Overcharge Saber refreshes the duration of Overcharge Saber. Can occur up to 5 times during one Overcharge Saber.
FQN: abl.itm.setbonus.sow.inq_con.sin_shad.dps_burst_03
- Can only be called by other effects
Global ID: 16140905558281745450 Combat log ID: 979849543942440 FQN: abl. jedi_ consular. battle_ readiness/24/2 - Set Duration
- 1
- Just before NPC with this effect dies
Perform the following actions:
- Add effect #3 to TARGET from CASTER
- [hidden] [15s]
Kill RefresherSlot: Buff Duration: 15s On death: Effect is removed Initial stacks: 1 Max stacks: 6 # occurrences: 1 Tags: tag. abl. sith_ inquisitor. death_ knell_ charges Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 15s
- Max Duration = (time) 15s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - <
- If CASTER has one effect from Death Knell
Death Knell
Killing an enemy during Overcharge Saber refreshes the duration of Overcharge Saber. Can occur up to 5 times during one Overcharge Saber.
FQN: abl.itm.setbonus.sow.inq_con.sin_shad.dps_burst_03
- Can only be called by other effects
- If CASTER has one effect from
Target overrides: - [target override] Caster
Global ID: 16140904458770118041 Combat log ID: 979849543942447 FQN: abl. jedi_ consular. battle_ readiness/24/3 - Set Duration
- 1
- When effect is applied
- When stacks of this effect increase to 1 stacks
- When stacks of this effect increase to 2 stacks
- When stacks of this effect increase to 3 stacks
- When stacks of this effect increase to 4 stacks
- When stacks of this effect increase to 5 stacks
Perform the following actions:
- Add effect #1 to TARGET from CASTER