Flaming Fist
Flaming Fist
Engages the jetpack and ignites your gauntlet, allowing you to strike the target with a flaming fist that deals <<1>> kinetic damage and <<2>> elemental damage.
Replaces Rocket Punch.
Attributes
Type: | active |
Activation time: | instant |
Target type: | Attackable |
AI type: | Attack |
Initializers: |
|
Metadata
Contained since: | Patch 3.0.0 |
Global ID: | 16141063035537871253 |
Combat log ID: | 3384704812187648 |
FQN: | abl. |
Star Wars name: | Flaming Fist |
Other languages: | Flammenfaust Poing enflammé |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [0s] [not displayed]
Effect #1Slot: Debuff Duration: instant # occurrences: 0 Tags: tag. abl. , tag.utility. aggressive_ action abl. , tag.bounty_ hunter. energy_ or_ kinetic_ ability abl. , tag.bounty_ hunter. flaming_ fist_ kinetic_ damage abl. , tag.bounty_ hunter. heat_ ability abl. , tag.bounty_ hunter. gauntlet_ ability abl. , tag.bounty_ hunter. flaming_ fist abl. bounty_ hunter. jetpack_ ability Global ID: 16141122074237888747 FQN: abl. bounty_ hunter. skill. firebug. flaming_ fist/33/1 - 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
bounty_hunter. flaming_fist. instant_cast - Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 1
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0.198
- Standard Health Percent Min = (float) 0.158
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 1.78
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0 - Add effect #2 to TARGET from CASTER
- Add effect #6 to TARGET from CASTER
- [0s] [not displayed]
Effect #2Slot: Debuff Duration: instant # occurrences: 0 Tags: tag. abl. , tag.utility. aggressive_ action abl. , tag.bounty_ hunter. direct_ tech_ attack abl. , tag.bounty_ hunter. heat_ ability abl. , tag.bounty_ hunter. gauntlet_ ability abl. , tag.bounty_ hunter. flaming_ fist abl. , tag.bounty_ hunter. jetpack_ ability abl. , tag.bounty_ hunter. flamethrower_ ability abl. bounty_ hunter. flaming_ fist_ elemental_ damage Conditions: - <
- If TARGET is alive
- Can only be called by other effects
Global ID: 16141118775703007218 FQN: abl. bounty_ hunter. skill. firebug. flaming_ fist/33/2 - <
- 1
- When effect is applied
Perform the following actions:
- Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 3
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0.061
- Standard Health Percent Min = (float) 0.021
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0.41
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0 - Add effect #3 to TARGET from CASTER, Combat Math Only
- Add effect #4 to TARGET from CASTER, Combat Math Only
- Add effect #5 to TARGET from CASTER, Combat Math Only
- [2s]
Immobilized (Tech)
Unable to move.Slot: Debuff Duration: 2s On death: Effect is removed # occurrences: 1 Tags: tag. abl. , tag.utility. aggressive_ action abl. , tag.debuff. root abl. , tag.dispel_ type. tech abl. , tag.bounty_ hunter. heat_ ability abl. , tag.bounty_ hunter. gauntlet_ ability abl. , tag.bounty_ hunter. flaming_ fist abl. bounty_ hunter. jetpack_ ability Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 2s
- Max Duration = (time) 2s - Set type to Negative, cannot toggle off
- Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - <
- Immune By Resolve
- Negated = (bool) true
- Actor = (int) 3
- If TARGET is alive
- If CASTER has the talent Heated Tools, with a rank = 1
Heated Tools
Reduces the cooldown of Searing Wave by 3 seconds and causes Flaming Fist to root its target for 2 seconds.
FQN: tal.bounty_hunter.skill.firebug.heated_tools
- Can only be called by other effects
- Immune By Resolve
Global ID: 16141119875214633985 Combat log ID: 3384704812187915 FQN: abl. bounty_ hunter. skill. firebug. flaming_ fist/33/3 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Immobilize but allow rotation
- [2s]
Slowed (Tech)
Movement speed reduced.Slot: Debuff Duration: 2s On death: Effect is removed # occurrences: 1 Tags: tag. abl. , tag.utility. aggressive_ action abl. , tag.dispel_ type. tech abl. , tag.debuff. snare abl. , tag.bounty_ hunter. heat_ ability abl. , tag.bounty_ hunter. gauntlet_ ability abl. , tag.bounty_ hunter. flaming_ fist abl. bounty_ hunter. jetpack_ ability Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 2s
- Max Duration = (time) 2s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set type to Negative, cannot toggle off
Conditions: - <
- Immune By Resolve
- Negated = (bool) false
- Actor = (int) 3
- If CASTER has the talent Heated Tools, with a rank = 1
Heated Tools
Reduces the cooldown of Searing Wave by 3 seconds and causes Flaming Fist to root its target for 2 seconds.
FQN: tal.bounty_hunter.skill.firebug.heated_tools
- If TARGET is alive
- Can only be called by other effects
- Immune By Resolve
Global ID: 16141125372772771200 Combat log ID: 3384704812187929 FQN: abl. bounty_ hunter. skill. firebug. flaming_ fist/33/4 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Set movement speed to 50%
- Play appearance epp.
agent. , dependent on calling effectleg_shot. debuff
- [0s] [not displayed]
Effect #5Slot: Debuff Duration: instant # occurrences: 0 Tags: tag. abl. , tag.utility. aggressive_ action abl. , tag.utility. is_ aoe abl. , tag.bounty_ hunter. heat_ ability abl. , tag.bounty_ hunter. gauntlet_ ability abl. , tag.bounty_ hunter. flaming_ fist abl. bounty_ hunter. jetpack_ ability Conditions: - <
- If CASTER has one effect from Explosive Fuel
Explosive Fuel
Increases ranged and tech critical hit chance by 25% for <<1[%d seconds/%d second/%d seconds]>>.
FQN: abl.bounty_hunter.explosive_fuel
- If CASTER has one effect from Explosive Weaponry
Explosive Weaponry
While Explosive Fuel is active Flaming Fist, Flame Burst and Immolate do damage to all nearby targets and Searing Wave hits twice.
FQN: abl.itm.tactical.sow.bou_tro.pow_vang.pyro_plas.dmg_aoe_01
- Can only be called by other effects
- If CASTER has one effect from
Target overrides: - [target override] AoE Sphere
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 8
- Sort Type = Closest
- Radius = 5m
Global ID: 16141126472284398551 FQN: abl. bounty_ hunter. skill. firebug. flaming_ fist/33/5 - <
- 1
- When effect is applied
Only when the following conditions are met:
- <
- If TARGET != PRIMARY TARGET
- If TARGET is alive
- If TARGET is an enemy
Perform the following actions:
- Play appearance epp.
bounty_hunter. flaming_fist. aoe - Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 3
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0.061
- Standard Health Percent Min = (float) 0.021
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0.41
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0
- [0s] [not displayed]
Effect #6Slot: Debuff Duration: instant # occurrences: 0 Tags: tag. abl. , tag.utility. aggressive_ action abl. , tag.bounty_ hunter. energy_ or_ kinetic_ ability abl. , tag.bounty_ hunter. flaming_ fist_ kinetic_ damage abl. , tag.bounty_ hunter. heat_ ability abl. , tag.bounty_ hunter. gauntlet_ ability abl. , tag.bounty_ hunter. flaming_ fist abl. bounty_ hunter. jetpack_ ability Conditions: - <
- If CASTER has the ablity Open Flame
Open Flame
Flaming Fist deals damage up to 4 enemies within 5 meters of the primary target.
FQN: abl.bounty_hunter.skill.firebug.mods.tier1.open_flame
- Can only be called by other effects
- If TARGET is an enemy
- If TARGET is alive
- If CASTER has the ablity
Global ID: 16141123173749516606 FQN: abl. bounty_ hunter. skill. firebug. flaming_ fist/33/6 - <
- 1
- When effect is applied
Override target to:
- AoE Sphere
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 4
- Sort Type = Closest
- Radius = 5m
Only when the following conditions are met:
- <
- If TARGET != PRIMARY TARGET
- If TARGET is alive
- If TARGET is an enemy
Perform the following actions:
- Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 1
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0.198
- Standard Health Percent Min = (float) 0.158
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 1.78
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0