Innovative Particle Accelerator
Innovative Particle Accelerator
Power Shot, Unload, and Sweeping Blasters finish the cooldown on Rail Shot and Mag Shot and make the next Rail Shot or Mag Shot generate no heat. This effect cannot occur more than once every 7.0 seconds.
Attributes
Type: | passive |
Activation time: | instant |
Target type: | Self |
AI type: | None |
Metadata
Contained since: | Patch 3.0.0 |
Global ID: | 16140926155138972598 |
Combat log ID: | 3408219758133248 |
FQN: | abl. |
Star Wars name: | Innovative Particle Accelerator |
Other languages: | Innovativer Partikelbeschleuniger Accélérateur de particules innovant |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [does not expire]
Effect #1Slot: Other (not visible) Duration: passive On death: Effect persists # occurrences: 0 Global ID: 16141038421830882302 FQN: abl. bounty_ hunter. skill. innovative_ ordnance. innovative_ particle_ accelerator/10/1 - 1
- After an ability is activated with tags tag.
abl. or tag.bounty_hunter. unload abl. or tag.bounty_hunter. power_shot abl. by CASTER, not more than every 7sbounty_hunter. sweeping_blasters
Only when the following conditions are met:
- If CASTER has an effect with the tag tag.abl.bounty_hunter.combust_gas_cyl
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- After an ability is activated with tags tag.
- [10s]
Innovative Particle Accelerator
Next Rail Shot or Mag Shot generates no heat.Slot: Buff Duration: 10s On death: Effect is removed # occurrences: 1 Tags: tag. abl. bounty_ hunter. pryo_ rail_ shot_ proc Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 10s
- Max Duration = (time) 10s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set Effect Procs
- Effect Procs = Int(1, 1)
- Effect Procs = Id(Rail Shot,Rail Shot
Fires a very powerful shot at the target that deals <<1>> weapon damage. Only usable against incapacitated targets or targets suffering from periodic damage. Deals additional damage if dual wielding.
FQN: abl.bounty_hunter.rail_shot
Mag Shot)Mag Shot
Fires a very powerful shot at the target that deals <<1>> weapon damage. Requires two blasters. Replaces Rail Shot.
FQN: abl.bounty_hunter.skill.innovative_ordnance.mag_shot
Conditions: - <
- If TARGET is alive
- Can only be called by other effects
Global ID: 16141035123295999719 FQN: abl. bounty_ hunter. skill. innovative_ ordnance. innovative_ particle_ accelerator/10/2 - Set Duration
- 1
- When effect is applied
- When effect is refreshed
Perform the following actions:
- Play appearance epp.
bounty_hunter. , dependent on calling effectskill. particle_accelerator. proc
- 2
- When effect is applied
Perform the following actions:
- Modify cooldown of Rail Shot by -100%
Rail Shot
Fires a very powerful shot at the target that deals <<1>> weapon damage. Only usable against incapacitated targets or targets suffering from periodic damage. Deals additional damage if dual wielding.
FQN: abl.bounty_hunter.rail_shot
- Modify cooldown of Mag Shot by -100%
Mag Shot
Fires a very powerful shot at the target that deals <<1>> weapon damage. Requires two blasters. Replaces Rail Shot.
FQN: abl.bounty_hunter.skill.innovative_ordnance.mag_shot
- Modify meta stat Ability Energy Cost for ability Rail Shot, percent of base = -1 | 0 | 0
Rail Shot
Fires a very powerful shot at the target that deals <<1>> weapon damage. Only usable against incapacitated targets or targets suffering from periodic damage. Deals additional damage if dual wielding.
FQN: abl.bounty_hunter.rail_shot
- Modify meta stat Ability Energy Cost for ability Mag Shot, percent of base = -1 | 0 | 0
Mag Shot
Fires a very powerful shot at the target that deals <<1>> weapon damage. Requires two blasters. Replaces Rail Shot.
FQN: abl.bounty_hunter.skill.innovative_ordnance.mag_shot
- 3
- After Rail Shot is activated by CASTER
Rail Shot
Fires a very powerful shot at the target that deals <<1>> weapon damage. Only usable against incapacitated targets or targets suffering from periodic damage. Deals additional damage if dual wielding.
FQN: abl.bounty_hunter.rail_shot
- After Mag Shot is activated by CASTER
Mag Shot
Fires a very powerful shot at the target that deals <<1>> weapon damage. Requires two blasters. Replaces Rail Shot.
FQN: abl.bounty_hunter.skill.innovative_ordnance.mag_shot
Perform the following actions:
- Remove this effect
- After