Simulation Mode
Simulation Mode
While in simulation mode, the prototype is immobilized and invulnerable. The prototype also generates an aura of support for his allies.
Attributes
Type: | active |
Activation time: | 1s cast |
Target type: | Any |
AI type: | Attack |
Metadata
Contained since: | Patch 1.1.0 |
Global ID: | 16141096379453714519 |
Combat log ID: | 1790223973351424 |
FQN: | abl. |
Star Wars name: | Simulation Mode |
Other languages: | Simulationsmodus Mode simulation |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [30s]
Simulation Mode
Temporarily invulnerable to all attacks.Slot: Buff Duration: 30s On death: Effect is removed Tick rate: 2s (15 ticks) # occurrences: 0 Tags: tag. abl. buff. interrupt_ immunity Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 30s
- Max Duration = (time) 30s
Conditions: - If TARGET is alive
Target overrides: - [target override] Caster
Global ID: 16141085856712884188 Combat log ID: 1790223973351685 FQN: abl. npc. ability. custom. boss. flashpoint. ilum. schism_ prototype. simulation_ mode/0/1 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Mark as neutralized
- Grant Immunity
- Tag = (string)
- Ability Spec = 0
- Damage Type List = Int(2)
- Damage Channel List = Int(1) - Grant Immunity
- Tag = (string)
- Ability Spec = 0
- Damage Type List = Int(1)
- Damage Channel List = Int(1) - Grant Immunity
- Tag = (string)
- Ability Spec = 0
- Damage Type List = Int(3)
- Damage Channel List = Int(1) - Grant Immunity
- Tag = (string)
- Ability Spec = 0
- Damage Type List = Int(4)
- Damage Channel List = Int(1) - Grant Immunity
- Tag = (string)
- Ability Spec = 0
- Damage Type List = Int(5)
- Damage Channel List = Int(1) - Grant Immunity
- Ability Spec = 0
- Damage Type List = Int(5)
- Damage Channel List = Int(1)
- Tags: tag.abl. debuff. sleep - Grant Immunity
- Ability Spec = 0
- Damage Type List = Int(5)
- Damage Channel List = Int(1)
- Tags: tag.abl. debuff. stun - Grant Immunity
- Ability Spec = 0
- Damage Type List = Int(5)
- Damage Channel List = Int(1)
- Tags: tag.abl. debuff. knockdown - Grant Immunity
- Ability Spec = 0
- Damage Type List = Int(5)
- Damage Channel List = Int(1)
- Tags: tag.abl. debuff. banish - Dispel all effects from tags tag.abl.debuff.knockdown
- Dispel all effects from tags tag.abl.debuff.stun
- Dispel all effects from tags tag.abl.debuff.sleep
- Dispel all effects from tags tag.abl.debuff.banish
- Dispel all effects from tags tag.abl.debuff.damage_over_time
- Play appearance epp.
npc. , dependent on calling effectability. custom. boss. flashpoint. ilum. schism_prototype. simulation_loop - Set movement speed to 0%
- 3
- Just before this effect is removed
Perform the following actions:
- Add effect #3 to TARGET from CASTER
- Play appearance epp.
npc. , dependent on calling effectability. custom. boss. flashpoint. ilum. schism_prototype. simulation_end
- [0s] [not displayed]
Effect #2Slot: Buff Duration: instant # occurrences: 0 Conditions: - Can only be called by other effects
Target overrides: - [target override] AoE Sphere
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 4
- Sort Type = Closest
- Radius = 7m
Global ID: 16141089155247763637 FQN: abl. npc. ability. custom. boss. flashpoint. ilum. schism_ prototype. simulation_ mode/0/2 - 1
- When effect is applied
Only when the following conditions are met:
- <
- If TARGET does not have at least 0 of any effects from Simulation Mode
Simulation Mode
While in simulation mode, the prototype is immobilized and invulnerable. The prototype also generates an aura of support for his allies.
FQN: abl.npc.ability.custom.boss.flashpoint.ilum.schism_prototype.simulation_mode
- If TARGET is alive
- If TARGET is a friend of CASTER
- If TARGET does not have at least 0 of any effects from
Perform the following actions:
- Heal the TARGET with Tech for 1*BonusHeal + (0.04 to 0.05)*StandardHealth, causing no threat
- Play appearance epp.
npc. , dependent on calling effectability. custom. boss. flashpoint. ilum. schism_prototype. simulation_tick
- [hidden] [does not expire]
Effect #3Slot: Buff Duration: passive On death: Effect is removed # occurrences: 0 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 1s
- Max Duration = (time) 1s
Conditions: - Can only be called by other effects
Global ID: 16141088055736136570 FQN: abl. npc. ability. custom. boss. flashpoint. ilum. schism_ prototype. simulation_ mode/0/3 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Execute hydra hook simulation_swap (object self = Target)