1. NPCs
  2. cinematic_extras
  3. neutral
  4. thug_f
Portrait

[thug_f]

Level 7 | Weak | Sniper


Attributes

Abilities (9)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Leg Shot

FQN: abl.​npc.​ability.​rifle.​leg_shot

Leg Shot
20sinstant30 m3050%

Snipe

FQN: abl.​npc.​ability.​rifle.​snipe_caster

Snipe
12s3s cast30 m30100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Aimed Shot

FQN: abl.​npc.​ability.​rifle.​snipe

Aimed Shot
6s1.5s cast30 m0150%

Take Cover

Roll into the selected cover point. Taking cover increases your ranged defense and, so long as you remain down, most ranged attackers strike your cover instead.

FQN: abl.​state.​take_cover

Take Cover
1sinstantany075%

Interaction

Char ref: chr.cinematics_placeholder_no_lines

Loot information

Loot package: 4097450713733981809

Metadata

Appearance

3D model
Facial details
SlotDetails
head
(one of 4)
head_human_bmn_caucasian_a01
  • Material: head_human_bmn_caucasian_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_caucasian_a02
  • Material: head_human_bmn_caucasian_a02c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_caucasian_a03
  • Material: head_human_bmn_caucasian_a03c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_caucasian_a04
  • Material: head_human_bmn_caucasian_a04c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
facehair
(one of 4)
[no archetype]
  • Material: facehair_human_non_blank_u
[no archetype]
  • + facehair_human_bmn_caucasian_a02_goatee
  • Material: facehair_human_non_a02_v01_m
[no archetype]
  • + facehair_human_bmn_caucasian_a03_chops
  • + facehair_human_bmn_caucasian_a03_goatee
  • + facehair_human_bmn_caucasian_a03_mustache
  • Material: facehair_human_non_a03_v01_m
[no archetype]
  • + facehair_human_bmn_caucasian_a05_mustache
  • Material: facehair_human_non_a05_v01_m
skincolor
(one of 4)
 skincolor_human_non_h19_p
     skincolor_human_non_h28_p
       skincolor_human_non_h16_p
         skincolor_human_non_h15_p
          haircolor
          (one of 4)
           haircolor_human_non_h06_p
             haircolor_human_non_h02_p
               haircolor_human_non_h12_p
                 haircolor_human_non_h04_p
                  eyecolor
                  (one of 3)
                   eyecolor_human_non_h02_s
                     eyecolor_human_non_h04_s
                       eyecolor_human_non_h03_s
                        complexioncomp_human_non_c29_m
                          Body details
                          SlotDetails
                          chestchest_tight_bmn_archetype
                          • + chest_tight_bmn_med_ge_a20_hooddown
                          • + chest_tight_bmn_med_ge_a20_hoodup
                          • + chest_tight_bmn_med_ge_a20_tunic
                          • + chest_tight_bmn_med_ge_a20_shld
                          • Material: chest_tight_med_ge_a20refugee01_m
                          bracerbracer_short_bmn_archetype
                          • Material: bracer_short_med_ge_a20refugee01_u_v01
                          handhand_naked_bmn_archetype
                          • Material: hand_naked_caucasian_young_a01c01_bmn
                          • Skin slot 0: hand_naked_caucasian_young_a01c01_bmn
                          • Skin color is hued into slot: 0
                          waistwaist_belt_bmn_archetype
                          • + waist_belt_bmn_med_ge_a20_front
                          • Material: waist_belt_med_ge_a20refugee01_u
                          legleg_pant_bmn_archetype
                          • Material: leg_pant_med_ge_a20refugee01_v01_m
                          bootboot_tall_bmn_archetype
                          • + boot_tall_bmn_med_ge_a20_straps
                          • Material: boot_tall_med_ge_a20refugee01_u
                          All NPCs with this appearance (5)