1. NPCs
  2. daily_area
  3. ord_mantell
  4. world
  5. ambient
  6. kessans_landing_citizen_3
Portrait

Republic Officer

Level 1-80 | Standard | Melee


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (5)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Char ref: chr.kessans_landing_citizen_3

Loot information

Loot package: 154578349802304063

Metadata

Appearance

3D model
Facial details
SlotDetails
head
(one of 7)
head_cathar_bms_non_a01
  • Material: head_cathar_bms_non_a01c01
  • Eye material: eye_cathar_non_a01c01_m
  • Skin color is hued into slot: 0
head_cathar_bms_non_a02
  • Material: head_cathar_bms_non_a02c01
  • Eye material: eye_cathar_non_a01c01_m
  • Skin color is hued into slot: 0
head_cathar_bms_non_a03
  • Material: head_cathar_bms_non_a03c01
  • Eye material: eye_cathar_non_a01c01_m
  • Skin color is hued into slot: 0
head_cathar_bms_non_a04
  • Material: head_cathar_bms_non_a04c01
  • Eye material: eye_cathar_non_a01c01_m
  • Skin color is hued into slot: 0
head_cathar_bms_non_a05
  • Material: head_cathar_bms_non_a05c01
  • Eye material: eye_cathar_non_a01c01_m
  • Skin color is hued into slot: 0
head_cathar_bms_non_a06
  • Material: head_cathar_bms_non_a06c01
  • Eye material: eye_cathar_non_a01c01_m
  • Skin color is hued into slot: 0
head_cathar_bms_non_a07
  • Material: head_cathar_bms_non_a07c01
  • Eye material: eye_cathar_non_a01c01_m
  • Skin color is hued into slot: 0
hair
(one of 4)
hair_cathar_bms_npc_a01_base
  • Material: hair_cathar_bms_npc_a01_v01
hair_cathar_bms_non_a03
  • Material: hair_cathar_non_a03_v01_m
hair_cathar_bms_non_a05
  • Material: hair_cathar_non_a05_v01_m
hair_cathar_bms_non_a06
  • Material: hair_cathar_non_a06_v01_m
facehair
(one of 3)
[no archetype]
  • + facehair_cathar_bms_non_a01_mustache
  • Material: facehair_human_non_a01_v01_m
[no archetype]
  • Material: facehair_human_non_a01_v01_m
facehair_cathar_bms_non_a03
  • Material: hair_cathar_non_a09_c01
skincolor
(one of 4)
 skincolor_cathar_non_h03_p
     skincolor_cathar_non_h06_p
       skincolor_cathar_non_h09_p
         skincolor_cathar_non_h12_p
          eyecolor
          (one of 3)
           eyecolor_cathar_non_h01_s
             eyecolor_cathar_non_h02_s
               eyecolor_cathar_non_h03_s
                complexion
                (one of 6)
                comp_cathar_non_c06_u
                  comp_cathar_non_c07_u
                    comp_cathar_non_c08_u
                      comp_cathar_non_c09_u
                        comp_cathar_non_c10_u
                          comp_cathar_non_c01_u
                            facepaint
                            (one of 8)
                            pattern_cathar_non_c01_u
                              pattern_cathar_non_c02_u
                                pattern_cathar_non_c03_u
                                  pattern_cathar_non_c04_u
                                    pattern_cathar_non_c05_u
                                      pattern_cathar_non_c06_u
                                        pattern_cathar_non_c08_u
                                          pattern_cathar_non_c10_u
                                            Body details
                                            SlotDetails
                                            chestchest_baggy_bms_archetype
                                            • + chest_baggy_bms_med_ge_a02_strap
                                            • + chest_baggy_bms_med_ge_a02_shld
                                            • + chest_baggy_bms_med_ge_a02_collar
                                            • Material: chest_baggy_med_ge_a02repofficer02_m
                                            bracerbracer_short_bms_archetype
                                            • Material: bracer_short_med_ge_a02repofficer02_u_v01
                                            handhand_glove_bms_archetype
                                            • + hand_glove_bms_med_ge_a02_cuff
                                            • Material: hand_glove_med_ge_a02repofficer02_u
                                            waistwaist_belt_bms_archetype
                                            • + waist_belt_bms_med_ge_a02_back
                                            • + waist_belt_bms_med_ge_a02_front
                                            • Material: waist_belt_med_ge_a02repofficer02_u
                                            legleg_pant_bms_archetype
                                            • Material: leg_pant_med_ge_a02repofficer02_m_v02
                                            bootboot_tall_bms_archetype
                                            • + boot_tall_bms_med_ge_a02_cuff
                                            • Material: boot_tall_med_ge_a02repofficer02_u
                                            All NPCs with this appearance (2)