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  6. security_officer_bfb_01
Portrait

Security Officer Bfb 01

Level 1-80 | Standard | Melee


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (5)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Loot information

Loot package: 154578349802304063

Metadata

Appearance

3D model
Facial details
SlotDetails
faceface_gehelmet05_bfb_archetype
  • + face_gehelmet05_bfb_heavy_ge_a44_visor
  • Material: face_gehelmet05_heavy_ge_a44flametrooper01_u
Body details
SlotDetails
chestchest_tight_bfb_archetype
  • + chest_tight_bfb_light_ge_corp01_shld
  • + chest_tight_bfb_light_ge_corp01_collar
  • Material: chest_tight_light_ge_corp01_hutt01_u
handhand_glove_bfb_archetype
  • + hand_glove_bfb_med_ge_mtx119_bracer
  • Material: hand_glove_med_ge_mtx119c01_u
waistwaist_belt_bfb_archetype
  • + waist_belt_bfb_med_sm_a01_back
  • + waist_belt_bfb_med_sm_a01_front
  • + waist_belt_bfb_med_sm_a01_sling
  • Material: waist_belt_med_sm_a01c01_u
legleg_pant_bfb_archetype
  • Material: leg_pant_med_ge_mtx30kuat01_f_v01
bootboot_tall_bfb_archetype
  • + boot_tall_bfb_med_ge_a81_shinguard
  • Material: boot_tall_med_ge_a81c01_u
All NPCs with this appearance (4)