Choc
Choc
Atteint jusqu'à 5 ennemis proches, leur infligeant <<1[$d point/$d point/$d points]>> de dégâts cinétiques. Étourdit les ennemis faibles et standard pendant <<2[$d seconde/$d seconde/$d secondes]>>.
Attributs
Type: | active |
Activation time: | instant |
Target type: | Attackable |
AI type: | Attack |
Métadonnées
Contained since: | Mise à jour 1.1.0 |
Global ID: | 16140935974276316348 |
Combat log ID: | 2295131738734592 |
FQN: | abl. |
Star Wars name: | Choc |
Autres langues: | Smash Zerschlagen |
Autres sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [0s] [not displayed]
Effect #1Slot: Debuff Duration: instant # occurrences: 0 Global ID: 16141047041515096721 FQN: abl. npc. ability. custom. boss. flashpoint. rra. colonel_ daksh. smash/1/1 - 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
npc. , dependent on calling effectability. custom. boss. flashpoint. rra. colonel_daksh. smash - Add effect #2 to TARGET from CASTER
- [0s] [not displayed]
Effect #2Slot: Debuff Duration: instant # occurrences: 0 Tags: tag. abl. , tag.utility. is_ aoe abl. dispel_ type. physical Global ID: 16141050340049981352 FQN: abl. npc. ability. custom. boss. flashpoint. rra. colonel_ daksh. smash/1/2 - 1
- When effect is applied
Override target to:
- AoE Sphere
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 5
- Sort Type = Closest
- Radius = 8m
Only when the following conditions are met:
- <
- Can only be called by other effects
- If TARGET is an enemy
- If TARGET is alive
Perform the following actions:
- Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 1
- Slot = (int) 1
- Spell Type = (int) 3
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0,3
- Standard Health Percent Min = (float) 0,3
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0 - Ballistic Impulse, centered at caster, immediately knockdown, momentum = 2, 45° pitch, 0° yaw
- Add effect #3 to TARGET from CASTER
- [1.5s]
Étourdissement (physique)
Incapacité d'agir.Slot: Debuff Duration: 1.5s On death: Effect is removed # occurrences: 1 Tags: tag. abl. , tag.utility. is_ aoe abl. , tag.dispel_ type. physical abl. debuff. stun Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 1.5s
- Max Duration = (time) 2s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - <
- If TARGET is an enemy
- If TARGET is alive
- Can only be called by other effects
Global ID: 16141049240538353023 Combat log ID: 2295131738734856 FQN: abl. npc. ability. custom. boss. flashpoint. rra. colonel_ daksh. smash/1/3 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Stun the TARGET
- Play appearance epp.
trooper. , dependent on calling effectneural_surge. target
- [hidden] [5s]
Effect #4Slot: Debuff Duration: 5s On death: Effect is removed # occurrences: 0 Tags: tag. abl. flashpoint. rra. colonel_ daksh. smash Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 5s
- Max Duration = (time) 5s
Target overrides: - [target override] Caster
Global ID: 16141043742980240894 FQN: abl. npc. ability. custom. boss. flashpoint. rra. colonel_ daksh. smash/1/4 - Set Duration