Tir en salves
Tir en salves
Tire une salve de coups de blaster infligeant <<1[$d point/$d point/$d points]>> de dégâts d'arme.
Attributs
Type: | active |
Activation time: | instant |
Target type: | Attackable |
AI type: | Attack |
Initializers: |
|
Métadonnées
Contained since: | Mise à jour 1.1.0 |
Global ID: | 16140938118085690512 |
Combat log ID: | 947955116802048 |
FQN: | abl. |
Star Wars name: | Tir en salves |
Autres langues: | Flurry of Bolts Schusswirbel |
Autres sites: | TORCommunity |
Users
Related effects, buffs and debuffs
- [hidden] [0.2s]
Effect #1Slot: Other (not visible) Duration: 0.2s On death: Effect is removed # occurrences: 0 Tags: tag. abl. , tag.utility. aggressive_ action abl. , tag.smuggler. pistol_ ability abl. utility. is_ basic_ attack Initializers: - Set type to Other, cannot toggle off
- Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 0.2s
- Max Duration = (time) 0.2s
Global ID: 16141061065829979607 FQN: abl. smuggler. flurry_ of_ bolts_ optimize/17/1 - 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
flurry. ranged. fob_2018 - Weapon Damage
- Is Special Ability = (bool) false
- Ignore Dual Wield Modifier = (bool) true
- Disable Crit Roll = (bool) false
- Flurry Blows Min = (int) 2
- Flurry Blows Max = (int) 2
- Level Cap = (int) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0
- Standard Health Percent Min = (float) 0
- Amount Modifier Fixed Max = (float) 0
- Amount Modifier Fixed Min = (float) 0
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 1
- Health Steal Percentage = (float) 0
- Slots = Primary Ranged
- 2
- Just before this effect is removed
Only when the following conditions are met:
- <
- If TARGET is alive
- If CASTER is dual wielding, with weapon mode Ranged
Perform the following actions:
- Weapon Damage
- Is Special Ability = (bool) false
- Ignore Dual Wield Modifier = (bool) false
- Disable Crit Roll = (bool) false
- Flurry Blows Min = (int) 2
- Flurry Blows Max = (int) 2
- Level Cap = (int) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0
- Standard Health Percent Min = (float) 0
- Amount Modifier Fixed Max = (float) 0
- Amount Modifier Fixed Min = (float) 0
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Slots = Secondary Ranged