[segmented]
[segmented]
Attributs
Type: | active |
Activation time: | 4s channel |
Target type: | Attackable |
AI type: | Attack |
Métadonnées
Contained since: | Mise à jour 1.1.0 |
Global ID: | 16140940896889926968 |
Combat log ID: | 2140384067059712 |
FQN: | abl. |
Star Wars name: | [segmented] |
Autres langues: | [segmented] [segmented] |
Autres sites: | TORCommunity |
Users
Related effects, buffs and debuffs
- [does not expire]
[segmented]Slot: Other (not visible) Duration: during channel (4s) On death: Effect is removed # occurrences: 0 Initializers: - Set Time Line
- Interval 1 = (time) 0.4s
- Interval 2 = (time) 0.7s
- Interval 3 = (time) 0.9s
- Interval 4 = (time) 1.6s
- Interval 5 = (time) 0s
- Interval 6 = (time) 0s
- Interval 7 = (time) 0s
- Interval 8 = (time) 0s
- Interval 9 = (time) 0s
Global ID: 16140965935534926738 FQN: abl. test. segmented/0/0 - Set Time Line
- 1
- When effect is applied
Perform the following actions:
- Play appearance segment1
- Damage
- Damage Type = (int) 1
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 10
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0
- Standard Health Percent Min = (float) 0
- Damage Modifier = (float) 0 - Stun the TARGET
- 2
- When effect is applied
Override target to:
- Caster
Perform the following actions:
- Delay next ability by 2s (GCD)
- 3
- When effect ticks the 1st time
Perform the following actions:
- Play appearance segment2
- Damage
- Damage Type = (int) 1
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 20
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0
- Standard Health Percent Min = (float) 0
- Damage Modifier = (float) 0 - Stun the TARGET
- 4
- When effect ticks the 1st time
Override target to:
- Caster
Perform the following actions:
- Delay next ability by 2s (GCD)
- 5
- When effect ticks the 2nd time
Perform the following actions:
- Damage
- Damage Type = (int) 1
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 30
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0
- Standard Health Percent Min = (float) 0
- Damage Modifier = (float) 0 - Stun the TARGET
- Play appearance segment3
- 6
- When effect ticks the 2nd time
Override target to:
- Caster
Perform the following actions:
- Delay next ability by 2s (GCD)
- 7
- When effect ticks the 3rd time
Perform the following actions:
- Play appearance segment4
- Damage
- Damage Type = (int) 1
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 40
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0
- Standard Health Percent Min = (float) 0
- Damage Modifier = (float) 0 - Stun the TARGET
- 8
- When effect ticks the 3rd time
Override target to:
- Caster
Perform the following actions:
- Delay next ability by 2s (GCD)
- 9
- When channel finished
Perform the following actions:
- Remove this effect