Défense contractuelle
Défense contractuelle
L'utilisation du souffle de chaleur vous confère une unité de défense contractuelle. Cette dernière augmente vos chances de déclenchement de bouclier de 1 % par unité. De plus, la rafale de flammes et le balayage de flammes génèrent également une unité de défense contractuelle après l'utilisation du premier souffle initial. Si les unités disparaissent, le souffle de chaleur devra être réutilisé pour que la rafale de flammes et le balayage de flammes génèrent des unités. Cumulable 5 fois maximum.
Attributs
Type: | passive |
Activation time: | instant |
Target type: | Self |
AI type: | None |
Métadonnées
Contained since: | Mise à jour 7.0.0 |
Global ID: | 16140974648494333626 |
Combat log ID: | 4503110001098752 |
FQN: | abl. |
Star Wars name: | Défense contractuelle |
Autres langues: | Contracted Defense Beauftragte Verteidigung |
Autres sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [does not expire]
Effect #1Slot: Other (not visible) Duration: passive On death: Effect persists # occurrences: 0 Global ID: 16140959786338801667 FQN: abl. bounty_ hunter. skill. shield_ tech. mods. tier3. contracted_ defense/12/1
- [10s]
Défense contractuelle
Chances de déclenchement de bouclier augmentées.Slot: Buff Duration: 10s On death: Effect is removed Initial stacks: 1 Max stacks: 5 # occurrences: 1 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 10s
- Max Duration = (time) 10s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set Scales with Charges
Conditions: - Can only be called by other effects
Global ID: 16140960885850431054 Combat log ID: 4503110001099008 FQN: abl. bounty_ hunter. skill. shield_ tech. mods. tier3. contracted_ defense/12/2 - Set Duration
- 1
- When effect is applied
- When stacks of this effect increase
Perform the following actions:
- Modify stat Chance bouclier, increase by 0,01
- Modify stat Chance bouclier, increase by 0,01
- Modify stat [glance_chance], increase by 0,01
- Modify stat [glance_chance], increase by 0,01
- [hidden] [does not expire]
Effect #3Slot: Other (not visible) Duration: passive On death: Effect persists # occurrences: 0 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 12s
- Max Duration = (time) 12s
Conditions: - Can only be called by other effects
Global ID: 16140961985362058393 FQN: abl. bounty_ hunter. skill. shield_ tech. mods. tier3. contracted_ defense/12/3 - Set Duration
- 1
- When character deals damage with tags tag.
abl. and tag.bounty_hunter. flame_sweep abl. bounty_hunter. flame_burst
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- When character deals damage with tags tag.