Barrage de missiles
Barrage de missiles
Attributs
Type: | active |
Activation time: | instant |
Target type: | Attackable |
AI type: | Attack |
Initializers: |
|
Métadonnées
Contained since: | Mise à jour 3.0.0 |
Global ID: | 16141012345199239092 |
Combat log ID: | 3518669137117184 |
FQN: | abl. |
Star Wars name: | Barrage de missiles |
Autres langues: | Missile Barrage Raketenregen |
Autres sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [0s] [not displayed]
Effect #1Slot: Debuff Duration: instant # occurrences: 0 Tags: tag. abl. utility. is_ basic_ attack Global ID: 16140909883499646929 FQN: abl. flurry. droid. atst. rep. a02. ranged_ special_ attack_ 01/5/1 - 1
- When effect is applied
Override target to:
- Enemies List
Perform the following actions:
- Play appearance epp.
flurry. droid. atst. imp. a02. ranged_special_attack_01 - Weapon Damage
- Is Special Ability = (bool) true
- Ignore Dual Wield Modifier = (bool) true
- Disable Crit Roll = (bool) false
- Flurry Blows Min = (int) 3
- Flurry Blows Max = (int) 3
- Level Cap = (int) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0,235
- Standard Health Percent Min = (float) 0,19
- Amount Modifier Fixed Max = (float) 0
- Amount Modifier Fixed Min = (float) 0
- Amount Modifier Percent = (float) -1
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Slots = Primary Ranged - Add effect #3 to TARGET from CASTER
- [0s] [not displayed]
Effect #2Slot: Debuff Duration: instant # occurrences: 0 Tags: tag. abl. utility. is_ basic_ attack Target overrides: - [target override] Caster
Global ID: 16140908783988015500 FQN: abl. flurry. droid. atst. rep. a02. ranged_ special_ attack_ 01/5/2 - 1
- When effect is applied
Only when the following conditions are met:
- If toughness of CASTER is = Standard
Perform the following actions:
- Delay next ability by 2.5s (GCD)
- 2
- When effect is applied
Only when the following conditions are met:
- If toughness of CASTER is = Weak
Perform the following actions:
- Delay next ability by 3s (GCD)
- [6s]
Brûlure (techno)
Dégâts élémentaires réguliers.Slot: Debuff Duration: 6s On death: Effect is removed Tick rate: 1s (6 ticks) # occurrences: 1 Tags: tag. abl. , tag.generic. fire_ damage abl. , tag.dispel_ type. tech abl. , tag.debuff. damage_ over_ time abl. , tag.utility. is_ basic_ attack abl. , tag.debuff. burn abl. bounty_ hunter. fire_ dot Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 6s
- Max Duration = (time) 6s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - <
- If TARGET is alive
- Can only be called by other effects
Global ID: 16140907684476388223 Combat log ID: 3518669137117462 FQN: abl. flurry. droid. atst. rep. a02. ranged_ special_ attack_ 01/5/3 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
bounty_hunter. , dependent on calling effectflame_burst. flame_burst_burn
- 2
- When effect ticks
Perform the following actions:
- Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 3
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0,02
- Standard Health Percent Min = (float) 0,02
- Amount Modifier Percent = (float) 0,01
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0