1. Pouvoirs
  2. operation
  3. rishi
  4. boss
  5. junkyard_dog
  6. junkyard_dog
  7. passives

[passives]

recuperate

[passives]

Attributs

Conditions

Métadonnées

Users

Used by
  • class.npc.operation.rishi.enemy.boss.junkyard_dog.boss_junkyard_dog

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
recuperate
Health/Damage Mods
2
boostedwarzone4Présence dominante – Ordonne aux membres de la meute se trouvant dans un rayon de 15 mètres d'attaquer sa cible.
3
boostedwarzone3Dominé – Ce molosse poursuit la cible du chef de meute.
4
recuperate
Command Taunt
5
absorbtionfieldCollier bouclier – Dégâts subis réduits de 50 %. Quelqu'un a vraiment fabriqué un collier à partir d'un vieux générateur de boucliers ?
6
recuperate
Transition to Stage 2
7
chargedplatingCollier bouclier surchargé – Étourdissement et incapacité d'agir. Ce collier ne peut pas repousser une puissance de tir aussi importante.
8
recuperate
Transition to Burn Phase
9
creepingterrorBlessure – La cible a été secouée par les blessures accumulées et est momentanément dans l'incapacité d'agir.
10
cc_defensiveDésespoir – Impossible de conserver la présence dominante. Le délai de réutilisation des pouvoirs d'appel de la meute est fortement réduit.
11
10
animalmeatDélicieux – La cible semble délicieuse. Subit 20 % de dégâts supplémentaires par unité.
12
fieldrespecSécurité de la meute – L'aura de présence dominante fournit également des dégâts réduits de 50 % aux membres de la meute situés à sa portée.
13
recuperate
[passives]
14
recuperate
Pulsing Add Enrager
15
bloodthirstMise en rage – Dégâts infligés augmentés de 200 %.
  • [does not expire]
    boostedwarzone4Présence dominante
    Ordonne aux membres de la meute se trouvant dans un rayon de 15 mètres d'attaquer sa cible.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.operation.rishi.boss.junkyard_dog.junkyard_dog.command_presence_passive, dependent on calling effect
  • 2
    • When effect ticks

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 16
      - Sort Type = Closest
      - Radius = 15m

    Only when the following conditions are met:

      • <
        • If CASTER does not have 1 or more effects with the tag tag.​abl.​operation.​rishi.​boss.​junkyard_dog.​junkyard_dog.​rampage
        AND
        • If TARGET does not have any effect with the tag tag.​abl.​debuff.​taunt
        AND
        • If TARGET has an effect with the tag tag.​abl.​operation.​rishi.​boss.​junkyard_dog.​junkyard_pack.​junkyard_pack_hound
        AND
        • If CASTER is in combat
        >

    Perform the following actions:

    • Add effect #3 to TARGET from TARGET
  • [2.1s]
    boostedwarzone3Dominé
    Ce molosse poursuit la cible du chef de meute.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.operation.rishi.boss.junkyard_dog.junkyard_dog.command_presence_commanded, dependent on calling effect
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If difficulty is set to Veteran or Master Mode

    Perform the following actions:

  • 3
    • When effect is applied
    • When effect is refreshed

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 1
      - Sort Type = Closest
      - Radius = 150m

    Only when the following conditions are met:

      • If TARGET has an effect with the tag tag.​abl.​operation.​rishi.​boss.​junkyard_dog.​junkyard_dog.​current_pack_target

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • [hidden] [3s]
    recuperate [HIDDEN]Command Taunt

  • 1
    • When effect is applied
    • When effect is refreshed

    Perform the following actions:

    • Modify Threat
      - Is Taunt = (bool) false
      - Amount Max = (float) 1
      - Amount Min = (float) 1
      - Amount Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
    • Taunt
      - Duration = (time) 4s
  • 2
    • When character receives an effect with tags tag.abl.debuff.taunt

    Perform the following actions:

    • Remove this effect
  • [does not expire]
    absorbtionfieldCollier bouclier
    Dégâts subis réduits de 50 %. Quelqu'un a vraiment fabriqué un collier à partir d'un vieux générateur de boucliers ?

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.operation.rishi.boss.junkyard_dog.junkyard_dog.shield_collar, dependent on calling effect
  • 2
    • Before NPC with this effect takes damage

    Perform the following actions:

    • Absorb Damage
      - Damage Type = (int) 5
      - Spell Type = (int) 1
      - Level Cap = (int) 0
      - Amplifier Spec = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0,5
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Max Damage Absorbed = (float) 0
      - Healing Power Coefficient = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 3
    • When CASTER exits combat

    Perform the following actions:

    • Remove this effect
  • [hidden] [does not expire]
    recuperate [HIDDEN]Transition to Stage 2

  • 1
    • When effect is applied

    Perform the following actions:

    • Execute hydra hook Start_Stage_2
  • 2
    • When CASTER exits combat

    Perform the following actions:

    • Remove this effect
  • [does not expire]
    chargedplatingCollier bouclier surchargé
    Étourdissement et incapacité d'agir. Ce collier ne peut pas repousser une puissance de tir aussi importante.

  • 1
    • When effect is applied

    Perform the following actions:

    • Dispel all effects from tags tag.​abl.​operation.​rishi.​boss.​junkyard_dog.​junkyard_dog.​shield_collar_1
    • Play appearance epp.operation.rishi.boss.junkyard_dog.junkyard_dog.shield_collar_overload, dependent on calling effect
    • Ballistic Impulse, centered at caster, eventually knockdown, momentum = 1, 90° pitch, 0° yaw
    • Stun the TARGET
  • [hidden] [does not expire]
    recuperate [HIDDEN]Transition to Burn Phase

  • 1
    • When effect is applied

    Perform the following actions:

    • Execute hydra hook Start_Burn_Phase
    • Add effect #9 to TARGET from CASTER
  • 2
    • When CASTER exits combat

    Perform the following actions:

    • Remove this effect
  • [5s]
    creepingterrorBlessure
    La cible a été secouée par les blessures accumulées et est momentanément dans l'incapacité d'agir.

  • 1
    • When effect is applied

    Perform the following actions:

    • Stun the TARGET
    • Play appearance epp.operation.rishi.boss.junkyard_dog.junkyard_dog.injured_stun, dependent on calling effect
    • Dispel all effects from tags tag.​abl.​operation.​rishi.​boss.​junkyard_dog.​junkyard_dog.​command_aura_passive
    • Dispel all effects from tags tag.​abl.​operation.​rishi.​boss.​junkyard_dog.​junkyard_dog.​rampage
  • 2
    • Just before this effect is removed

    Perform the following actions:

    • Add effect #10 to TARGET from CASTER
  • [does not expire]
    cc_defensiveDésespoir
    Impossible de conserver la présence dominante.
    Le délai de réutilisation des pouvoirs d'appel de la meute est fortement réduit.


  • [30s]
    animalmeatDélicieux
    La cible semble délicieuse. Subit 20 % de dégâts supplémentaires par unité.

  • 1
    • When effect is applied

    Perform the following actions:

  • [does not expire]
    fieldrespecSécurité de la meute
    L'aura de présence dominante fournit également des dégâts réduits de 50 % aux membres de la meute situés à sa portée.

  • [hidden] [405s]
    recuperateEffect #13

  • 1
    • When effect ticks the 23th time

    Only when the following conditions are met:

      • If difficulty is set to Master Mode

    Perform the following actions:

    • Add effect #14 to TARGET from CASTER
    • Add effect #15 to TARGET from CASTER
    • Remove this effect
  • 2
    • When effect ticks the 25th time

    Only when the following conditions are met:

      • <
        • If difficulty is not set to Master Mode
        AND
        • If difficulty is set to Veteran or Master Mode
        >

    Perform the following actions:

    • Add effect #14 to TARGET from CASTER
    • Add effect #15 to TARGET from CASTER
    • Remove this effect
  • 3
    • When effect expires

    Perform the following actions:

    • Add effect #14 to TARGET from CASTER
    • Add effect #15 to TARGET from CASTER
  • [hidden] [does not expire]
    recuperate [HIDDEN]Pulsing Add Enrager

  • 1
    • When effect ticks

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 20
      - Sort Type = Closest
      - Radius = 70m

    Only when the following conditions are met:

      • If TARGET has an effect with the tag tag.​abl.​operation.​rishi.​boss.​junkyard_dog.​junkyard_pack.​junkyard_pack_hound

    Perform the following actions:

    • Add effect #15 to TARGET from CASTER
  • [does not expire]
    bloodthirstMise en rage
    Dégâts infligés augmentés de 200 %.

  • 1
    • When effect is applied

    Perform the following actions: