Assaut éclair
Assaut éclair
Attributs
Type: | active |
Activation time: | instant |
Target type: | Self |
AI type: | Buff |
Métadonnées
Contained since: | Mise à jour 6.0.0 |
Global ID: | 16141050238999165688 |
Combat log ID: | 4176786975883264 |
FQN: | abl. |
Star Wars name: | Assaut éclair |
Autres langues: | Lightning Onslaught Blitzansturm |
Autres sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [3600s]
Effect #1Slot: Buff Duration: 60m 0s On death: Effect is removed Tick rate: 4s (900 ticks) # occurrences: 0 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 60m 0s
- Max Duration = (time) 60m 0s
Global ID: 16141173040632408015 FQN: abl. flashpoint. nathema. boss. boss4. zildrog_ lightning_ aoe_ persist/8/1 - Set Duration
- 1
- When effect ticks
Override target to:
- AoE Sphere
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 3
- Sort Type = Random
- Radius = 70m
Only when the following conditions are met:
- <
- If TARGET is alive
- If TARGET is a player
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- [0s] [not displayed]
Effect #2Slot: Buff Duration: instant # occurrences: 0 Conditions: - Can only be called by other effects
Global ID: 16141171941120779578 FQN: abl. flashpoint. nathema. boss. boss4. zildrog_ lightning_ aoe_ persist/8/2 - 1
- When effect is applied
Perform the following actions:
- Create Area Effect
- Use Target Bounding Volume = (bool) true
- Expire On Effect Removal = (bool) true
- InitialPositionOffsetRelative = (bool) false
- InitialPosition_Type = (string) aoePositionOptionType_Entity
- InitialPosition_EntityType = (string) aoeTarget_Target
- InitialPosition_X_ScalarType = (string) aoeScalarType_RandomValue
- InitialPosition_Y_ScalarType = (string) aoeScalarType_LiteralValue
- InitialPosition_Z_ScalarType = (string) aoeScalarType_RandomValue
- InitialOrientation_Type = (string) aoeOrientationOptionType_EntityFacing
- InitialOrientation_FacingEntityType = (string) aoeTarget_Target
- Shape Type = (string) aoeSphere
- Target Conditions = (string) aoeTargetCondition_IsPlayer;aoeTargetCondition_IsAlive
- InitialOrientation_Pitch_ScalarType = (string) aoeScalarType_LiteralValue
- InitialOrientation_Yaw_ScalarType = (string) aoeScalarType_LiteralValue
- InitialOrientation_Roll_ScalarType = (string) aoeScalarType_LiteralValue
- Radius_ScalarType = (string) aoeScalarType_LiteralValue
- Area Effect Tag = (string)
- Ability Caster = (string) aoeAbilityCaster_Caster
- Ability Target = (string) aoeAbilityTarget_Target
- Looping Vfx = (string) flashpoint/nathema/boss/boss4/zildrog_lightning_ground_target_02
- On Tick Vfx = (string) flashpoint/nathema/boss/boss4/zildrog_lightning_storm_impact
- LocalRotationType = (string) aoeRotation_None
- LoopingVfxSource = (string) aoeVfxEntity_AreaEffect
- OnTickVfxSource = (string) aoeVfxEntity_AreaEffect
- LoopingVfxPlaystyle = (string) aoeVfx_PlayAtPosition
- OnTickVfxPlaystyle = (string) aoeVfx_PlayAtPosition
- Ability Spec =[zildrog_lightning_aoe_damage][zildrog_lightning_aoe_damage]
FQN: abl.flashpoint.nathema.boss.boss4.zildrog_lightning_aoe_damage
- Min Tick Count = (int) 1
- Max Tick Count = (int) 1
- Tick Rate = (float) 1
- Min Lifespan = (float) 3
- Max Lifespan = (float) 3
- InitialPosition_X_RandomMin = (float) 0
- InitialPosition_X_RandomMax = (float) 0,2
- InitialPosition_Y_Value = (float) 0
- InitialPosition_Z_RandomMin = (float) 0
- InitialPosition_Z_RandomMax = (float) 0,2
- InitialOrientation_Pitch_Value = (float) 0
- InitialOrientation_Yaw_Value = (float) 0
- InitialOrientation_Roll_Value = (float) 0
- Radius_Value = (float) 0,275
- Min Distance = (float) 0
- First Tick Delay = (float) 2,75