Rugissement déchaîné
Rugissement déchaîné
Votre voreclaw provoque les ennemis, les obligeant à l'attaquer et générant une quantité d'animosité modérée.
Attributs
Type: | active |
Activation time: | instant |
Target type: | Attackable |
AI type: | Attack |
Métadonnées
Contained since: | Mise à jour 6.0.0 |
Global ID: | 16141080003385887430 |
Combat log ID: | 4202432225607680 |
FQN: | abl. |
Star Wars name: | Rugissement déchaîné |
Autres langues: | Unleashed Roar Entfesseltes Gebrüll |
Autres sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [0s] [not displayed]
Effect #1Slot: Debuff Duration: instant # occurrences: 0 Global ID: 16141076658974359802 FQN: abl. companion. unique. mtx. rancor. tank. aoe_ taunt/3/1 - 1
- When effect is applied
Override target to:
- Enemies List
Only when the following conditions are met:
- <
- If TARGET is not a player
- If TARGET is alive
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- [6s]
Provocation
Obligation d'attaquer l'utilisateur.Slot: Debuff Duration: 6s On death: Effect is removed # occurrences: 0 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 6s
- Max Duration = (time) 6s - Set type to Negative, cannot toggle off
Conditions: - <
- If TARGET does not have any effect with the tag tag.abl.buff.taunt_immunity
Failure message: Target cannot be taunted.
- If TARGET is alive
- Can only be called by other effects
- If TARGET does not have any effect with the tag tag.abl.buff.taunt_immunity
Global ID: 16141077758485987623 Combat log ID: 4202432225607956 FQN: abl. companion. unique. mtx. rancor. tank. aoe_ taunt/3/2 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
companion. , dependent on calling effectclass. melee. taunt_debuff - Modify Threat
- Is Taunt = (bool) false
- Amount Max = (float) 1
- Amount Min = (float) 1
- Amount Percent = (float) 0
- Standard Health Percent Max = (float) 0
- Standard Health Percent Min = (float) 0 - Taunt
- Duration = (time) 6s