[Bounty]
[Bounty]
Attributs
Type: | active |
Activation time: | instant |
Target type: | Any |
AI type: | None |
Métadonnées
Contained since: | Mise à jour 4.0.0 |
Global ID: | 16141117386682470583 |
Combat log ID: | 3547973698977792 |
FQN: | abl. |
Star Wars name: | [Bounty] |
Autres langues: | Bounty [Bounty] |
Autres sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [does not expire]
[Bounty]Slot: Buff Duration: passive On death: Effect is removed Initial stacks: 1 Max stacks: 600 # occurrences: 1 Initializers: - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set type to Positive, cannot toggle off
Conditions: - Can only be called by other effects
Global ID: 16141134614246461400 FQN: abl. pvp. warzone. yavin. bounty/5/1 - Set Stack Limit
- 1
- When CASTER kills an enemy
Perform the following actions:
- Modify Charges
- Tag = (string)
- Ability Spec =[Bounty][Bounty]
FQN: abl.pvp.warzone.yavin.bounty
- Amount Max = (float) 1
- Amount Min = (float) 1
- Amount Percent = (float) 0 - Add effect #2 to TARGET from TARGET
- [hidden] [does not expire]
Effect #2Slot: Other (not visible) Duration: passive On death: Effect is removed # occurrences: 0 Hydra script: hyd. location. pvp. warzone. yavin. bounty. score_ script Initializers: - Set type to Other, cannot toggle off
Conditions: - Can only be called by other effects
Global ID: 16141133514734833037 FQN: abl. pvp. warzone. yavin. bounty/5/2 - 1
- When character dies
Perform the following actions:
- Execute hydra hook Score_Event
- [hidden] [does not expire]
Effect #3Slot: Buff Duration: passive On death: Effect persists # occurrences: 0 Conditions: - If TARGET does not have one effect from [Bounty]
[Bounty]
FQN: abl.pvp.warzone.yavin.bounty
Global ID: 16141132415223204478 FQN: abl. pvp. warzone. yavin. bounty/5/3 - If TARGET does not have one effect from
- 1
- When effect is applied
- When TARGET gets revived
Perform the following actions:
- Add effect #1 to TARGET from CASTER