Rayon laser
Rayon laser
Attributs
Type: | active |
Activation time: | 2.5s cast |
Target type: | Any |
AI type: | Attack |
Métadonnées
Contained since: | Mise à jour 3.0.0 |
Global ID: | 16141164765954790335 |
Combat log ID: | 3406506066182144 |
FQN: | abl. |
Star Wars name: | Rayon laser |
Autres langues: | Laser Beam Laserstrahl |
Autres sites: | TORCommunity |
Users
Related effects, buffs and debuffs
- [0s] [not displayed]
Effect #1Slot: Debuff Duration: instant # occurrences: 0 Global ID: 16140949898092434983 FQN: abl. operation. rishi. boss. engineer. turrets. line_ turret_ attack/18/1 - 1
- When effect is applied
Override target to:
- AoE Cylinder
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 1
- Direction = Target
- Sort Type = Closest
- Radius = 2m
- Distance = 70m
Only when the following conditions are met:
- <
- If TARGET is a player
- If TARGET is alive
Perform the following actions:
- Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 1
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0,8
- Standard Health Percent Min = (float) 0,8
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0 - Play appearance epp.
operation. , dependent on calling effectrishi. boss. engineer. turret_line_attack_cast_v2
- 2
- When effect is applied
Override target to:
- AoE Cylinder
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 1
- Direction = Target
- Sort Type = Closest
- Radius = 2m
- Distance = 70m
Only when the following conditions are met:
- <
- If TARGET is Unité de réparation astromécano or
Unité de réparation astromécano
CXP: 240
FQN: npc.operation.rishi.enemy.difficulty_1.boss.engineer.astromech
R3P-ARR3P-AR
CXP: 240
FQN: npc.operation.rishi.enemy.difficulty_1.boss.engineer.astromech_2
- If TARGET is alive
- If previous subeffect did not meet all conditions
- If TARGET is
Perform the following actions:
- Play appearance epp.
operation. , dependent on calling effectrishi. boss. engineer. turret_line_attack_cast_v2 - Instantly kill the TARGET