Grappin
Grappin
Attributs
Type: | active |
Activation time: | 0.5s cast |
Target type: | Self |
AI type: | Buff |
Métadonnées
Contained since: | Mise à jour 1.1.0 |
Global ID: | 16141179063866992571 |
Combat log ID: | 2629404748414976 |
FQN: | abl. |
Star Wars name: | Grappin |
Autres langues: | Grapple Ranziehen |
Autres sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [10s]
Effect #1Slot: Buff Duration: 10s On death: Effect is removed # occurrences: 0 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 10s
- Max Duration = (time) 10s
Global ID: 16141021649110902092 FQN: abl. npc. ability. custom. boss. imperial_ hk_ probe. aoe_ grapple/4/1 - Set Duration
- 1
- When effect is applied
Override target to:
- Caster
Perform the following actions:
- Play appearance epp.
npc. ability. droid. probe_droid. grapple. cast_aoe - Add effect #2 to TARGET from CASTER
- Delay next ability by 2s (GCD)
- [0s] [not displayed]
Effect #2Slot: Buff Duration: instant # occurrences: 0 Conditions: - <
- Can only be called by other effects
- If TARGET is in combat
- If TARGET is alive
- If TARGET is an enemy
Target overrides: - [target override] Enemies List
Global ID: 16141018350576032309 FQN: abl. npc. ability. custom. boss. imperial_ hk_ probe. aoe_ grapple/4/2 - <
- [hidden] [0.5s]
Effect #3Slot: Debuff Duration: 0.5s On death: Effect is removed # occurrences: 0 Tags: tag. abl. , tag.debuff. physics abl. debuff. break_ cover Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 0.5s
- Max Duration = (time) 0.5s
Conditions: - Can only be called by other effects
Global ID: 16141019450087659750 FQN: abl. npc. ability. custom. boss. imperial_ hk_ probe. aoe_ grapple/4/3 - Set Duration
- 1
- When effect expires
Perform the following actions:
- Ballistic To Caster
- Knockdown = (int) 1
- Height = (float) 0
- 2
- When effect is applied
Perform the following actions:
- Play appearance epp.
npc. , dependent on calling effectability. droid. probe_droid. grapple. aoe_target