Tir rapide
Tir rapide
Frappe une cible, lui infligeant <<1[$d point/$d point/$d points]>> de dégâts d'arme.
Attributs
Type: | active |
Activation time: | instant |
Target type: | Attackable |
AI type: | Attack |
Métadonnées
Contained since: | Mise à jour 1.1.0 |
Global ID: | 16141182131407942476 |
Combat log ID: | 2074941650370560 |
FQN: | abl. |
Star Wars name: | Tir rapide |
Autres langues: | Quickshot Schnellschuss |
Autres sites: | TORCommunity |
Users
Related effects, buffs and debuffs
- [0s] [not displayed]
Effect #1Slot: Debuff Duration: instant # occurrences: 0 Global ID: 16140962497076869913 FQN: abl. companion. class. ranged_ dps. st_ instant_ damage/0/1 - 1
- When effect is applied
Only when the following conditions are met:
- If Weapon Type
- Negated = (bool) false
- Actor = (int) 2
- Slot = (int) 2
- Type = (int) 2
Perform the following actions:
- Play appearance epp.
smuggler. quick_shot. dual_cast_instant - Weapon Damage
- Is Special Ability = (bool) true
- Ignore Dual Wield Modifier = (bool) true
- Disable Crit Roll = (bool) false
- Flurry Blows Min = (int) 0
- Flurry Blows Max = (int) 0
- Level Cap = (int) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0,087
- Standard Health Percent Min = (float) 0,087
- Amount Modifier Fixed Max = (float) 0
- Amount Modifier Fixed Min = (float) 0
- Amount Modifier Percent = (float) -0,42
- Coefficient = (float) 0,87
- Health Steal Percentage = (float) 0
- Slots = Primary Ranged - Weapon Damage
- Is Special Ability = (bool) true
- Ignore Dual Wield Modifier = (bool) false
- Disable Crit Roll = (bool) false
- Flurry Blows Min = (int) 0
- Flurry Blows Max = (int) 0
- Level Cap = (int) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0
- Standard Health Percent Min = (float) 0
- Amount Modifier Fixed Max = (float) 0
- Amount Modifier Fixed Min = (float) 0
- Amount Modifier Percent = (float) -0,42
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Slots = Secondary Ranged
- 2
- When effect is applied
Only when the following conditions are met:
- If Weapon Type
- Negated = (bool) false
- Actor = (int) 2
- Slot = (int) 2
- Type = (int) 6
Perform the following actions:
- Play appearance epp.
agent. snap_shot. cast_instant - Weapon Damage
- Is Special Ability = (bool) true
- Ignore Dual Wield Modifier = (bool) true
- Disable Crit Roll = (bool) false
- Flurry Blows Min = (int) 0
- Flurry Blows Max = (int) 0
- Level Cap = (int) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0,087
- Standard Health Percent Min = (float) 0,087
- Amount Modifier Fixed Max = (float) 0
- Amount Modifier Fixed Min = (float) 0
- Amount Modifier Percent = (float) -0,42
- Coefficient = (float) 0,87
- Health Steal Percentage = (float) 0
- Slots = Primary Ranged
- 3
- When effect is applied
Only when the following conditions are met:
- If Weapon Type
- Negated = (bool) false
- Actor = (int) 2
- Slot = (int) 2
- Type = (int) 8
Perform the following actions:
- Play appearance epp.
agent. snap_shot. cast_instant - Weapon Damage
- Is Special Ability = (bool) true
- Ignore Dual Wield Modifier = (bool) true
- Disable Crit Roll = (bool) false
- Flurry Blows Min = (int) 0
- Flurry Blows Max = (int) 0
- Level Cap = (int) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0,087
- Standard Health Percent Min = (float) 0,087
- Amount Modifier Fixed Max = (float) 0
- Amount Modifier Fixed Min = (float) 0
- Amount Modifier Percent = (float) -0,42
- Coefficient = (float) 0,87
- Health Steal Percentage = (float) 0
- Slots = Primary Ranged