Afflux de frappe rapide
Afflux de frappe rapide
Utilisez la Force pour vous déplacer dans le temps et l'espace, apparaissant au niveau de votre cible ennemie et augmentant votre vitesse de déplacement de 75 % pendant <<1[$d seconde/$d seconde/$d secondes]>>. N'interrompt pas la furtivité. Ne fonctionne pas contre les cibles à couvert. Requiert un sabre laser à double lame ou un bâton électrique.
Attributs
Type: | active |
Activation time: | 2s cast |
Target type: | Attackable |
AI type: | Attack |
Métadonnées
Contained since: | Mise à jour 6.0.0 |
Global ID: | 16140995428986119342 |
Combat log ID: | 4166217061367808 |
FQN: | abl. |
Star Wars name: | Afflux de frappe rapide |
Autres langues: | Blink Strike Surge Flimmerschlag-Woge |
Autres sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [0s] [not displayed]
Effect #1Slot: Other (not visible) Duration: instant # occurrences: 0 Tags: tag. abl. buff. teleport_ to_ target Initializers: - Set type to Other, ignore token threat, cannot toggle off
Global ID: 16141157897254972944 FQN: abl. flashpoint. nathema. boss. boss4. blink_ strike_ force_ rift/6/1
- [3s]
Afflux de frappe rapide
CibleSlot: Buff Duration: 3s On death: Effect is removed # occurrences: 1 Tags: tag. abl. flashpoint. nathema. boss_ 4. blink_ strike_ target Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 3s
- Max Duration = (time) 3s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - Can only be called by other effects
Global ID: 16141161195789858089 FQN: abl. flashpoint. nathema. boss. boss4. blink_ strike_ force_ rift/6/2 - Set Duration
- 1
- When effect is applied
- When effect is refreshed
Perform the following actions:
- Play appearance epp.
sith_inquisitor. phantom_stride. speed_buff
- 2
- When effect is applied
Perform the following actions:
- Immobilize but allow rotation
- [0s] [not displayed]
Effect #3Slot: Debuff Duration: instant # occurrences: 0 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 0s
- Max Duration = (time) 0.5s
Conditions: - Can only be called by other effects
Global ID: 16141160096278227838 FQN: abl. flashpoint. nathema. boss. boss4. blink_ strike_ force_ rift/6/3 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Create Area Effect
- Use Target Bounding Volume = (bool) true
- Expire On Effect Removal = (bool) false
- InitialPositionOffsetRelative = (bool) false
- InitialPosition_Type = (string) aoePositionOptionType_Entity
- InitialPosition_EntityType = (string) aoeTarget_Caster
- InitialPosition_X_ScalarType = (string) aoeScalarType_LiteralValue
- InitialPosition_Y_ScalarType = (string) aoeScalarType_LiteralValue
- InitialPosition_Z_ScalarType = (string) aoeScalarType_LiteralValue
- InitialOrientation_Type = (string) aoeOrientationOptionType_EntityFacing
- InitialOrientation_FacingEntityType = (string) aoeTarget_Target
- Shape Type = (string) aoeSphere
- Target Conditions = (string)
- InitialOrientation_Pitch_ScalarType = (string) aoeScalarType_LiteralValue
- InitialOrientation_Yaw_ScalarType = (string) aoeScalarType_LiteralValue
- InitialOrientation_Roll_ScalarType = (string) aoeScalarType_LiteralValue
- Radius_ScalarType = (string) aoeScalarType_LiteralValue
- Area Effect Tag = (string)
- Ability Caster = (string) aoeAbilityCaster_Caster
- Ability Target = (string) aoeAbilityTarget_Target
- LocalRotationType = (string) aoeRotation_None
- Ability Spec =[blink_strike_knockback_damage][blink_strike_knockback_damage]
FQN: abl.flashpoint.nathema.boss.boss4.blink_strike_knockback_damage
- Min Tick Count = (int) 1
- Max Tick Count = (int) 1
- Tick Rate = (float) 1
- Min Lifespan = (float) 1
- Max Lifespan = (float) 1
- InitialPosition_X_Value = (float) 0
- InitialPosition_Y_Value = (float) 0
- InitialPosition_Z_Value = (float) 0
- InitialOrientation_Pitch_Value = (float) 0
- InitialOrientation_Yaw_Value = (float) 0
- InitialOrientation_Roll_Value = (float) 0
- Radius_Value = (float) 1,5
- Min Distance = (float) 0
- First Tick Delay = (float) 0,1 - Play appearance epp.
flashpoint. , dependent on calling effectnathema. boss. boss4. surge_aoe_knockback