Bouclier réfléchissant
Bouclier réfléchissant
Renvoie une grande quantité de dégâts subis
Attributs
Type: | active |
Activation time: | instant |
Target type: | Self |
AI type: | Buff |
Métadonnées
Contained since: | Mise à jour 5.0.0 |
Global ID: | 16141011122142475544 |
Combat log ID: | 3951730689572864 |
FQN: | abl. |
Star Wars name: | Bouclier réfléchissant |
Autres langues: | Reflection Shield Reflexionsschild |
Autres sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [30s]
Bouclier réfléchissant
Dégâts imminents réfléchis.Slot: Buff Duration: 30s On death: Effect is removed Tick rate: 1s (30 ticks) # occurrences: 1 Tags: tag. abl. flashpoint. directive7. assassins. reflect_ shield Hydra script: hyd. exp. seasons. 02_ uprisings. portn. enc_ 2. inst_ droid_ b Initializers: - Set Duration
- Is Hidden = (bool) true
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 30s
- Max Duration = (time) 30s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Global ID: 16141111106068166497 Combat log ID: 3951730689573130 FQN: abl. exp. seasons. 02_ uprisings. portn. enc_ 2. reflection_ shield/8/1 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Dispel 1-99 effects from tags tag.abl.dispel_type.tech, tag.abl.dispel_type.physical, tag.abl.dispel_type.mental, tag.abl.dispel_type.force
- Dispel 100 effects from tags tag.abl.flashpoint.directive7.assassins.immune_shield
- Mark as neutralized
- Grant Immunity
- Tag = (string)
- Ability Spec = 0
- Damage Type List = Int(5)
- Damage Channel List = Int(1)
- 2
- When effect is applied
Perform the following actions:
- Play appearance epp.
npc. ability. custom. boss. flashpoint. directive_7. assassins. orange_shield. cast_instant
- 3
- When effect ticks
Perform the following actions:
- Play appearance epp.
npc. ability. custom. boss. flashpoint. directive_7. assassins. orange_shield. tick
- 4
- When character takes damage, not more than every 1s
Override target to:
- Trigger Caster
Perform the following actions:
- Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 2
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0,1
- Standard Health Percent Min = (float) 0,1
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0 - Play appearance epp.
sith_warrior. saber_reflect. reflect_player
- 5
- When character takes damage (weapon mode Melee), not more than every 1s
Override target to:
- Attacker
Perform the following actions:
- Add effect #2 to TARGET from CASTER, Combat Math Only
- 6
- When effect is applied
Perform the following actions:
- Execute hydra hook reflection
- [hidden] [0.25s]
Effect #2Slot: Buff Duration: 0.25s On death: Effect is removed # occurrences: 0 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 0.25s
- Max Duration = (time) 0.25s
Conditions: - Can only be called by other effects
Global ID: 16141110006556538164 FQN: abl. exp. seasons. 02_ uprisings. portn. enc_ 2. reflection_ shield/8/2 - Set Duration
- [0s] [not displayed]
Effect #3Slot: Buff Duration: instant # occurrences: 1 Tags: tag. abl. , tag.debuff. physics abl. debuff. break_ cover Initializers: - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - Can only be called by other effects
Global ID: 16141108907044910023 FQN: abl. exp. seasons. 02_ uprisings. portn. enc_ 2. reflection_ shield/8/3 - Set Stack Limit
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
agent. shield_probe. tick - Ballistic Impulse, centered at caster, possibly knockdown, momentum = 2, 30° pitch, 0° yaw