Tir dans les jambes
Tir dans les jambes
Tir infligeant à la cible <<1[$d point/$d point/$d points]>> de dégâts d'arme et l'immobilisant <<2[$d seconde/$d seconde/$d secondes]>>. Les dégâts directs infligés après 2 secondes interrompent l'effet. Utilise les deux blasters si applicable.
Attributs
Type: | active |
Activation time: | instant |
Target type: | Attackable |
AI type: | Attack |
Initializers: |
|
Métadonnées
Contained since: | Mise à jour 1.1.0 |
Global ID: | 16141045230806423781 |
Combat log ID: | 807226218381312 |
FQN: | abl. |
Star Wars name: | Tir dans les jambes |
Autres langues: | Leg Shot Beinschuss |
Autres sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [0s]
Effect #1Slot: Other (not visible) Duration: instant # occurrences: 0 Tags: tag. abl. , tag.utility. aggressive_ action abl. smuggler. pistol_ ability Global ID: 16140981983573135537 FQN: abl. smuggler. leg_ shot/19/1 - 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
smuggler. leg_shot. cast_instant - Invoke Projectile
- Determine Hit = (bool) false
- Timed Projectile = (bool) false
- Hit Checked = (bool) false
- Is Special Ability = (bool) true
- Ignore Dual Wield Modifier = (bool) false
- Slot = (int) 2
- Spell Type = (int) 1
- Travel Speed = (float) 4
- Travel Time = (time) 0s
- 2
- When projectile completed travel and hit target
Perform the following actions:
- Weapon Damage
- Is Special Ability = (bool) true
- Ignore Dual Wield Modifier = (bool) true
- Disable Crit Roll = (bool) false
- Flurry Blows Min = (int) 1
- Flurry Blows Max = (int) 1
- Level Cap = (int) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0,1
- Standard Health Percent Min = (float) 0,08
- Amount Modifier Fixed Max = (float) 0
- Amount Modifier Fixed Min = (float) 0
- Amount Modifier Percent = (float) -0,43
- Coefficient = (float) 0,86
- Health Steal Percentage = (float) 0
- Slots = Primary Ranged - Add effect #2 to TARGET from CASTER, Combat Math Only
- Add effect #4 to TARGET from CASTER, Combat Math Only
- Weapon Damage
- Is Special Ability = (bool) true
- Ignore Dual Wield Modifier = (bool) false
- Disable Crit Roll = (bool) false
- Flurry Blows Min = (int) 1
- Flurry Blows Max = (int) 1
- Level Cap = (int) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0
- Standard Health Percent Min = (float) 0
- Amount Modifier Fixed Max = (float) 0
- Amount Modifier Fixed Min = (float) 0
- Amount Modifier Percent = (float) -0,43
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Slots = Secondary Ranged
- [5s]
Immobilisation (physique)
Incapacité de se déplacer.Slot: Debuff Duration: 5s On death: Effect is removed # occurrences: 1 Tags: tag. abl. , tag.utility. aggressive_ action abl. , tag.debuff. root abl. , tag.dispel_ type. physical abl. , tag.smuggler. pistol_ ability abl. smuggler. leg_ shot_ snare Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 5s
- Max Duration = (time) 5s - Set type to Negative, cannot toggle off
- Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - <
- Immune By Resolve
- Negated = (bool) true
- Actor = (int) 3
- If TARGET is alive
- Can only be called by other effects
- Immune By Resolve
Global ID: 16140980884061507324 Combat log ID: 807226218381576 FQN: abl. smuggler. leg_ shot/19/2 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Immobilize but allow rotation
- Play appearance epp.
smuggler. , dependent on calling effectleg_shot. debuff
- 2
- When character takes damage without tags tag.
abl. , delayed by 2sdebuff. damage_over_time
Perform the following actions:
- Remove this effect
- When character takes damage without tags tag.
- 3
- Just before this effect is removed
Only when the following conditions are met:
Perform the following actions:
- Add effect #3 to TARGET from CASTER
- [3s]
Ralentissement (physique)
Vitesse de déplacement réduite.Slot: Debuff Duration: 3s On death: Effect is removed # occurrences: 1 Tags: tag. abl. , tag.utility. aggressive_ action abl. , tag.debuff. snare abl. , tag.dispel_ type. physical abl. smuggler. pistol_ ability Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 3s
- Max Duration = (time) 3s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - <
- If TARGET is alive
- Can only be called by other effects
Global ID: 16140979784549879567 Combat log ID: 807226218381605 FQN: abl. smuggler. leg_ shot/19/3 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Set movement speed to 25%
- Play appearance epp.
agent. , dependent on calling effectleg_shot. debuff
- [5s]
Ralentissement (physique)
Vitesse de déplacement réduite.Slot: Debuff Duration: 5s On death: Effect is removed # occurrences: 1 Tags: tag. abl. , tag.utility. aggressive_ action abl. , tag.debuff. snare abl. , tag.dispel_ type. physical abl. smuggler. pistol_ ability Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 5s
- Max Duration = (time) 5s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set type to Negative, cannot toggle off
Conditions: - <
- Immune By Resolve
- Negated = (bool) false
- Actor = (int) 3
- If TARGET is alive
- Can only be called by other effects
- Immune By Resolve
Global ID: 16140978685038251354 Combat log ID: 807226218381621 FQN: abl. smuggler. leg_ shot/19/4 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Set movement speed to 50%
- Play appearance epp.
agent. , dependent on calling effectleg_shot. debuff
- 2
- When character takes damage without tags tag.
abl. , delayed by 2sdebuff. damage_over_time
Perform the following actions:
- Remove this effect
- When character takes damage without tags tag.
- 3
- Just before this effect is removed
Only when the following conditions are met:
Perform the following actions:
- Add effect #3 to TARGET from CASTER