1. Pouvoirs
  2. bounty_hunter
  3. skill
  4. arsenal
  5. blazing_bolts

Tirs ardents

abl_bh_me_blazing_bolts

Tirs ardents

Tire une salve continue au blaster sur la cible, infligeant <<1>> points de dégâts d'arme et générant 16 points de chaleur sur la durée. Les ennemis faibles et standard pris dans le rayon d'action sont étourdis tant que dure l'effet. Nécessite deux blasters.

Remplace le déchargement.

Attributs

Conditions

Métadonnées

Users

Used by
  • apc.tutorial.bounty_hunter.mercenary.arsenal.1
  • apc.bounty_hunter.mercenary.arsenal

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
abl_bh_me_blazing_bolts
Tirs ardents
2
abl_bh_me_blazing_bolts
Tirs ardents
3
stunnedÉtourdissement – Incapacité d'agir.
4
movementslowedRalentissement (physique) – Vitesse de déplacement réduite.
5
abl_bh_me_blazing_bolts
Tirs ardents
6
unleashInébranlable – Interruption impossible.
7
4
abl_bh_me_tracing_shotTirs d'amorce – Vos prochains tirs d'amorce infligent plus de dégâts.
  • [hidden] [does not expire]
    abl_bh_me_blazing_boltsEffect #1

  • 1
    • When effect is applied

    Override target to:

    • Caster

    Only when the following conditions are met:

      • If CASTER has an effect with the tag tag.​abl.​bounty_hunter.​blowback_buff

    Perform the following actions:

    • Dispel all effects from tags tag.​abl.​bounty_hunter.​blowback_buff
    • Add effect #6 to TARGET from CASTER
  • 2
    • When effect is applied
    • When effect ticks

    Only when the following conditions are met:

      • If CASTER has an effect with the tag tag.​abl.​bounty_hunter.​thermal_sensor_override

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • 3
    • When effect is applied
    • When effect ticks

    Only when the following conditions are met:

      • <
        • If CASTER has ≥ 4 Energy
          Failure message: Heat Level Too High
        AND
        • If CASTER does not have 1 or more effects with the tag tag.​abl.​bounty_hunter.​thermal_sensor_override
        >

    Perform the following actions:

    • Add effect #5 to TARGET from CASTER
    • Add effect #2 to TARGET from CASTER
  • 4
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If CASTER does not have 1 or more effects with the tag tag.​abl.​bounty_hunter.​thermal_sensor_override
        AND
        • If previous subeffect did not meet all conditions
        >

    Perform the following actions:

    • Cancel this ability
  • 5
    • Just before this effect is removed

    Override target to:

    • Caster

    Perform the following actions:

    • Play appearance epp.bounty_hunter.blazing_bolts.channel_end
    • Dispel all effects from tags tag.​abl.​bounty_hunter.​barrage_buff, tag.​abl.​bounty_hunter.​thermal_sensor_override
  • [0s] [not displayed]
    abl_bh_me_blazing_boltsEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) true
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,1092
      - Standard Health Percent Min = (float) 0,1092
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -0,29
      - Coefficient = (float) 1,092
      - Health Steal Percentage = (float) 0
      - Slots = Primary Ranged
    • Add effect #3 to TARGET from CASTER, Combat Math Only
    • Add effect #4 to TARGET from CASTER, Combat Math Only
    • Add effect #7 to TARGET from CASTER, Combat Math Only
    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) false
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -0,29
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Slots = Secondary Ranged
  • [1s]
    stunnedÉtourdissement
    Incapacité d'agir.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.trooper.full_auto.damage, dependent on calling effect
    • Stun the TARGET
  • [3s]
    movementslowedRalentissement (physique)
    Vitesse de déplacement réduite.

  • 1
    • When effect is applied

    Perform the following actions:

    • Set movement speed to 30%
  • [0s] [not displayed]
    abl_bh_me_blazing_boltsEffect #5

  • 1
    • When effect is applied

    Override target to:

    • Caster

    Perform the following actions:

    • Spend Energy
      - Amount = (float) 4
      - Amount Percent Of Current = (float) 0
      - Amount Percent Of Max = (float) 0
  • [does not expire]
    unleashInébranlable
    Interruption impossible.

  • 1
    • When effect is applied

    Perform the following actions:

    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.interrupt