1. Fähigkeiten
  2. companion
  3. weapon_set
  4. lightsaber
  5. tank
  6. single_target_attack

Bedrohlicher Schlag

riposte

Bedrohlicher Schlag

Stürmt das Ziel an oder schlägt es, verursacht <<1>> Waffenschaden, heilt um 25% des verursachten Schadens und erzeugt ein mittleres Maß an Bedrohung.

Eigenschaften

Conditions

Metadaten

Used by

Used by
  • apc.companion.weapon_set.lightsaber.tank

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
riposte
Bedrohlicher Schlag
2
riposte
Bedrohlicher Schlag
3
riposte
Bedrohlicher Schlag
4
immobilizedGelähmt (Physisch) – Bewegungsunfähig.
  • [0s] [not displayed]
    riposteEffect #1

    • On Apply

    Only when the following conditions are met:

      • If CASTER is positioned not more than 4m to melee distance of TARGET

    Perform the following actions:

    • Add effect #2 to TARGET from TARGET
    • On Apply

    Only when the following conditions are met:

      • If previous subeffect did not meet all conditions

    Perform the following actions:

    • Add effect #3 to TARGET from TARGET
  • [0s] [not displayed]
    riposteEffect #2

    • On Apply

    Only when the following conditions are met:

      • If TARGET does not have 1 or more effects with the tag 13954922537604821686

    Perform the following actions:

    • Play appearance epp . jedi_knight . force_leap . force_leap, dependent on calling effect
    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) true
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0.5
      - Standard Health Percent Max = (float) 0.164
      - Standard Health Percent Min = (float) 0.164
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) 0.09
      - Coefficient = (float) 1.64
      - Health Steal Percentage = (float) 0.25
      - Slots = Int(5)
    • On Apply

    Only when the following conditions are met:

      • If TARGET has an effect with the tag 13954922537604821686

    Perform the following actions:

    • Play appearance epp . jedi_knight . force_leap . force_leap, dependent on calling effect
    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) true
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0.5
      - Standard Health Percent Max = (float) 0.164
      - Standard Health Percent Min = (float) 0.164
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) 0.09
      - Coefficient = (float) 1.64
      - Health Steal Percentage = (float) 0.5
      - Slots = Int(5)
  • [0s] [not displayed]
    riposteEffect #3

    • On Apply

    Only when the following conditions are met:

      • If TARGET does not have 1 or more effects with the tag 13954922537604821686

    Perform the following actions:

    • Teleport To Target
    • Add effect #4 to TARGET from TARGET, Combat Math Only
    • Play appearance epp . jedi_knight . force_leap . force_leap, dependent on calling effect
    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) true
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0.5
      - Standard Health Percent Max = (float) 0.164
      - Standard Health Percent Min = (float) 0.164
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) 0.09
      - Coefficient = (float) 1.64
      - Health Steal Percentage = (float) 0.25
      - Slots = Int(5)
    • On Apply

    Only when the following conditions are met:

      • If TARGET has an effect with the tag 13954922537604821686

    Perform the following actions:

    • Teleport To Target
    • Add effect #4 to TARGET from TARGET, Combat Math Only
    • Play appearance epp . jedi_knight . force_leap . force_leap, dependent on calling effect
    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) true
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0.5
      - Standard Health Percent Max = (float) 0.164
      - Standard Health Percent Min = (float) 0.164
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) 0.09
      - Coefficient = (float) 1.64
      - Health Steal Percentage = (float) 0.5
      - Slots = Int(5)
  • [2s]
    immobilizedGelähmt (Physisch)
    Bewegungsunfähig.

    • On Apply

    Perform the following actions:

    • Play appearance epp . sith_warrior . force_slow . target_debuff, dependent on calling effect
    • Immobilize but allow rotation