1. Fähigkeiten
  2. event
  3. gree
  4. lair_boss
  5. digitized_creatures
  6. rancor
  7. ground_pound_knockback

Bodenschlag

bravado

Bodenschlag

Eigenschaften

Conditions

Metadaten

Users

Used by
  • class.npc.event.gree.lair_boss.digitized_creatures.rancor

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
bravado
Bodenschlag
2
bravado
Bodenschlag
  • [0s] [not displayed]
    bravadoEffect #1

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • If TARGET = PRIMARY TARGET

    Perform the following actions:

    • Ballistic Impulse, centered at caster, never knockdown, momentum = 3, 30° pitch, 0° yaw
  • 2
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 16
      - Sort Type = Closest
      - Radius = 8m

    Only when the following conditions are met:

      • <
        • If TARGET != PRIMARY TARGET
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Ballistic Impulse, centered at ground target, never knockdown, momentum = 3, 30° pitch, 0° yaw
  • [0s] [not displayed]
    bravadoEffect #2

  • 1
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 16
      - Sort Type = Closest
      - Radius = 8m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Play appearance epp.event.gree.lair_boss.digitized_creatures.rancor.ground_pound_target, dependent on calling effect
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 4
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,48
      - Standard Health Percent Min = (float) 0,48
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0