Bomben-Vorsichtsmaßnahmen der Bek
Bomben-Vorsichtsmaßnahmen der Bek
Gewährt dem Anwender beim Aufsteigen einen kleinen Schild.
Eigenschaften
Type: | passive |
Activation time: | instant |
Target type: | Self |
AI type: | None |
Metadaten
Contained since: | Patch 6.1.2 |
Global ID: | 16140938056669435278 |
Combat log ID: | 4394902595043328 |
FQN: | abl. |
Star Wars name: | Bomben-Vorsichtsmaßnahmen der Bek |
In anderen Sprachen: | Bek's Pre-Boom Precautions Précautions de pré-explosion des Beks |
Andere Seiten: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
Ability activation
- [hidden] [does not expire]
Effect #1Slot: Buff Duration: passive On death: Effect is removed # occurrences: 0 Global ID: 16141068493878626087 FQN: abl. itm. tactical. event. swoop_ gang. blatant_ bek. on_ mount/4/1 - 1
- On Effect Applied
- Include Effect Refreshes = (bool) true
- Tag Exclusions = (string)
- Ability Spec = 0 – not found
- Proc Chance Percent = (float) 0
- Rate Limit Interval = (time) 5 Sek.
- Tags: tag.abl. player. mount
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- On Effect Applied
- [5s]
Bomben-Vorsichtsmaßnahmen der Bek
Absorbiert eingehenden Schaden auf einem Transportmittel.Slot: Buff Duration: 5 Sek. On death: Effect is removed # occurrences: 1 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 5 Sek.
- Max Duration = (time) 5 Sek. - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - Can only be called by other effects
Global ID: 16141067394366998258 FQN: abl. itm. tactical. event. swoop_ gang. blatant_ bek. on_ mount/4/2 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
agent. shield_probe. cast_instant
- 2
- Before NPC with this effect takes damage
Perform the following actions:
- Play appearance epp.
agent. shield_probe. tick - Absorb Damage
- Damage Type = (int) 5
- Spell Type = (int) 1
- Level Cap = (int) 0
- Amplifier Spec = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 1
- Standard Health Percent Max = (float) 0,5
- Standard Health Percent Min = (float) 0,5
- Max Damage Absorbed = (float) 0
- Healing Power Coefficient = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0