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  9. casted_knockback_blast_2

Dunkle Schockwelle

disturbance

Dunkle Schockwelle

Eigenschaften

Conditions

Metadaten

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
disturbance
Dunkle Schockwelle
2
disturbance
Dunkle Schockwelle
3
disturbance
Dunkle Schockwelle
4
disturbance
Dunkle Schockwelle
  • [hidden] [1.1s]
    disturbanceEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.dynamic_events.coruscant.jedi_temple.jedi_temple_boss.possessed_jedi_master.dark_shockwave.dark_shockwave_anim, dependent on calling effect
    • Immobilize and prevent rotation
  • 2
    • When effect expires

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 20
      - Sort Type = Closest
      - Radius = 40m

    Only when the following conditions are met:

      • <
        • If TARGET is a player
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,4
      - Standard Health Percent Min = (float) 0,4
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Play appearance epp.dynamic_events.coruscant.jedi_temple.jedi_temple_boss.possessed_jedi_master.dark_shockwave.dark_shockwave_hit_fx, dependent on calling effect
    • Ballistic Impulse, centered at caster, immediately knockdown, momentum = 5, 25° pitch, 0° yaw
    • Instantly kill the TARGET
  • 3
    • When effect expires

    Override target to:

    • Caster

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • 4
    • When effect expires

    Override target to:

    • Random Enemy
      - Ignore Current = (bool) false
      - Ignore NPC = (bool) true
      - Ignore PC = (bool) false
      - Ignore CC = (bool) false

    Only when the following conditions are met:

      • <
        • If TARGET is a player
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Add effect #3 to TARGET from TARGET
  • [hidden] [80s]
    disturbanceEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Delay next ability by 8 Sek. (GCD)
    • Immobilize but allow rotation
    • Dispel all effects from tags tag.​abl.​1.​block_ability_2
    • Custom system_debug, #2 = casted knockback effect 2
  • 2
    • Just before this effect is removed

    Override target to:

    • Caster

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • [hidden] [3s]
    disturbanceEffect #3

  • 1
    • When effect is applied

    Perform the following actions:

    • Execute hydra hook spawn_droid
    • Custom system_debug, #2 = casted knockback effect 3