Eisball
Eisball
Eigenschaften
| Type: | active |
| Activation time: | 1 Sek. cast |
| Target type: | Attackable |
| AI type: | Attack |
Metadaten
| Contained since: | Patch 7.8.0 |
| Global ID: | 16141089447597008341 |
| Combat log ID: | 4927804957261824 |
| FQN: | abl. |
| Star Wars name: | Eisball |
| In anderen Sprachen: | Iceball Boule de glace |
| Andere Seiten: | TORCommunity |
Users
Related effects, buffs and debuffs
Ability activation
- [hidden] [5s]
Effect #1Slot: Debuff Duration: 5 Sek. On death: Effect is removed # occurrences: 0 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 5 Sek.
- Max Duration = (time) 5 Sek.
Global ID: 16140976729046675708 FQN: abl. dynamic_ events. dantooine. snow_ biome. boss_ tentacle. slime_ throw/5/1 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Invoke Projectile
- Determine Hit = (bool) false
- Timed Projectile = (bool) false
- Hit Checked = (bool) false
- Is Special Ability = (bool) true
- Ignore Dual Wield Modifier = (bool) false
- Slot = (int) 5
- Spell Type = (int) 3
- Travel Speed = (float) 3
- Travel Time = (time) 0 Sek. - Play appearance epp.
dynamic_events. , dependent on calling effectdantooine. snow_biome. general. boss_tentacle. ice_throw
- 2
- When projectile completed travel and hit target
Override target to:
- AoE Sphere
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 8
- Sort Type = Closest
- Radius = 2m
Only when the following conditions are met:
- <
- If TARGET is a player
- If TARGET is alive
Perform the following actions:
- Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 4
- Slot = (int) 1
- Spell Type = (int) 3
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0,1
- Standard Health Percent Min = (float) 0,1
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0 - Play appearance epp.
dynamic_events. , dependent on calling effectdantooine. snow_biome. general. boss_tentacle. ice_throw_target