1. Fähigkeiten
  2. dynamic_events
  3. hoth
  4. starship_graveyard
  5. pirate_attack_rep
  6. shock_grenade

Elektrobetäubungs-Granate

advanced_stun_grenade

Elektrobetäubungs-Granate

Schockt bis zu 3 Ziele im Bereich, verursacht <<1>> Energieschaden und betäubt sie kurz.

Eigenschaften

Conditions

Metadaten

Users

Used by
  • apc.dynamic_events.hoth.starship_graveyard.pirate_attack_rep.grenades

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
advanced_stun_grenade
Elektrobetäubungs-Granate
5
advanced_stun_grenade
Elektrobetäubungs-Granate
6
advanced_stun_grenade
Elektrobetäubungs-Granate

Unused effects:

2
stunnedBetäubt – Handlungsunfähig
3
stunnedBetäubt – Handlungsunfähig
4
stunnedBetäubt – Handlungsunfähig
  • [0s] [not displayed]
    advanced_stun_grenadeEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Add effect #6 to TARGET from CASTER
  • [6s]
    stunnedBetäubt
    Handlungsunfähig

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • Can only be called by other effects

    Perform the following actions:

    • Stun the TARGET
    • Play appearance epp.itm.potion.grenade.shock.static_grenade_tick, dependent on calling effect
  • [4s]
    stunnedBetäubt
    Handlungsunfähig

  • 1
    • When effect is applied

    Perform the following actions:

    • Stun the TARGET
    • Play appearance epp.itm.potion.grenade.shock.static_grenade_tick, dependent on calling effect
  • [2s]
    stunnedBetäubt
    Handlungsunfähig

  • 1
    • When effect is applied

    Perform the following actions:

    • Stun the TARGET
    • Play appearance epp.itm.potion.grenade.shock.static_grenade_tick, dependent on calling effect
  • [0s] [not displayed]
    advanced_stun_grenadeEffect #5

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • If toughness of TARGET is ≤ Standard

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If toughness of TARGET is = Stark
        AND
        • If previous subeffect did not meet all conditions
        >

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • 3
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If toughness of TARGET is = Spieler
        AND
        • If previous subeffect did not meet all conditions
        >

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • 4
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If toughness of TARGET is ≥ Elite
        AND
        • If previous subeffect did not meet all conditions
        >

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • [hidden] [0s]
    advanced_stun_grenadeEffect #6

  • 1
    • When effect is applied

    Perform the following actions:

    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 5
      - Spell Type = (int) 1
      - Travel Speed = (float) 3
      - Travel Time = (time) 0 Sek.
    • Play appearance epp.itm.potion.grenade.grenade_toss_electric
  • 2
    • When projectile completed travel and hit target

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 3
      - Sort Type = Closest
      - Radius = 6m

    Only when the following conditions are met:

      • <
        • If TARGET does not have any effect with the tag tag.​abl.​buff.​grenade_immunity
        AND
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 2
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 29
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,34
      - Standard Health Percent Min = (float) 0,292
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #5 to TARGET from CASTER, Combat Math Only
    • Add effect #7 to TARGET from CASTER, Combat Math Only