Elektrobetäubungs-Granate
Elektrobetäubungs-Granate
Schockt bis zu 3 Ziele im Bereich, verursacht <<1>> Energieschaden und betäubt sie kurz.
Eigenschaften
| Type: | active |
| Activation time: | instant |
| Target type: | Ground |
| AI type: | Attack |
Metadaten
| Contained since: | Patch 7.6.0 |
| Global ID: | 16140947537048808610 |
| Combat log ID: | 4846681614974976 |
| FQN: | abl. |
| Star Wars name: | Elektrobetäubungs-Granate |
| In anderen Sprachen: | Electro-Stun Grenade Grenade électro-étourdissante |
| Andere Seiten: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
Unused effects:
- [0s] [not displayed]
Effect #1Slot: Buff Duration: instant # occurrences: 0 Target overrides: - [target override] Caster
Global ID: 16141123602714954086 FQN: abl. dynamic_ events. hoth. starship_ graveyard. pirate_ attack_ rep. shock_ grenade/2/1
- [6s]
Betäubt
HandlungsunfähigSlot: Debuff Duration: 6 Sek. On death: Effect is removed # occurrences: 1 Tags: tag. abl. debuff. stun Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 6 Sek.
- Max Duration = (time) 6 Sek. - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - <
- If TARGET is alive
- Can only be called by other effects
Global ID: 16141126901249838607 Combat log ID: 4846681614975278 FQN: abl. dynamic_ events. hoth. starship_ graveyard. pirate_ attack_ rep. shock_ grenade/2/2 - Set Duration
- 1
- When effect is applied
Only when the following conditions are met:
- Can only be called by other effects
Perform the following actions:
- Stun the TARGET
- Play appearance epp.
itm. , dependent on calling effectpotion. grenade. shock. static_grenade_tick
- [4s]
Betäubt
HandlungsunfähigSlot: Debuff Duration: 4 Sek. On death: Effect is removed # occurrences: 1 Tags: tag. abl. debuff. stun Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 4 Sek.
- Max Duration = (time) 4 Sek. - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - <
- If TARGET is alive
- Can only be called by other effects
Global ID: 16141125801738210776 Combat log ID: 4846681614975286 FQN: abl. dynamic_ events. hoth. starship_ graveyard. pirate_ attack_ rep. shock_ grenade/2/3 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Stun the TARGET
- Play appearance epp.
itm. , dependent on calling effectpotion. grenade. shock. static_grenade_tick
- [2s]
Betäubt
HandlungsunfähigSlot: Debuff Duration: 2 Sek. On death: Effect is removed # occurrences: 1 Tags: tag. abl. debuff. stun Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 2 Sek.
- Max Duration = (time) 2 Sek. - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - <
- If TARGET is alive
- Can only be called by other effects
Global ID: 16141120304180073561 Combat log ID: 4846681614975292 FQN: abl. dynamic_ events. hoth. starship_ graveyard. pirate_ attack_ rep. shock_ grenade/2/4 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Stun the TARGET
- Play appearance epp.
itm. , dependent on calling effectpotion. grenade. shock. static_grenade_tick
- [0s] [not displayed]
Effect #5Slot: Buff Duration: instant # occurrences: 0 Conditions: - <
- If TARGET is alive
- Can only be called by other effects
Global ID: 16141119204668445226 FQN: abl. dynamic_ events. hoth. starship_ graveyard. pirate_ attack_ rep. shock_ grenade/2/5 - <
- 1
- When effect is applied
Only when the following conditions are met:
- If toughness of TARGET is ≤ Standard
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- 2
- When effect is applied
Only when the following conditions are met:
- <
- If toughness of TARGET is = Stark
- If previous subeffect did not meet all conditions
Perform the following actions:
- Add effect #3 to TARGET from CASTER
- 3
- When effect is applied
Only when the following conditions are met:
- <
- If toughness of TARGET is = Spieler
- If previous subeffect did not meet all conditions
Perform the following actions:
- Add effect #4 to TARGET from CASTER
- 4
- When effect is applied
Only when the following conditions are met:
- <
- If toughness of TARGET is ≥ Elite
- If previous subeffect did not meet all conditions
Perform the following actions:
- Add effect #4 to TARGET from CASTER
- [hidden] [0s]
Effect #6Slot: Debuff Duration: instant # occurrences: 0 Tags: tag. abl. utility. is_ aoe Conditions: - Can only be called by other effects
Global ID: 16141122503203329843 FQN: abl. dynamic_ events. hoth. starship_ graveyard. pirate_ attack_ rep. shock_ grenade/2/6 - 1
- When effect is applied
Perform the following actions:
- Invoke Projectile
- Determine Hit = (bool) false
- Timed Projectile = (bool) false
- Hit Checked = (bool) false
- Is Special Ability = (bool) false
- Ignore Dual Wield Modifier = (bool) false
- Slot = (int) 5
- Spell Type = (int) 1
- Travel Speed = (float) 3
- Travel Time = (time) 0 Sek. - Play appearance epp.
itm. potion. grenade. grenade_toss_electric
- 2
- When projectile completed travel and hit target
Override target to:
- AoE Sphere
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 3
- Sort Type = Closest
- Radius = 6m
Only when the following conditions are met:
- <
- If TARGET does not have any effect with the tag tag.abl.buff.grenade_immunity
- If TARGET is alive
- If TARGET is an enemy
Perform the following actions:
- Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 2
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 29
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0,34
- Standard Health Percent Min = (float) 0,292
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0 - Add effect #5 to TARGET from CASTER, Combat Math Only
- Add effect #7 to TARGET from CASTER, Combat Math Only