1. Fähigkeiten
  2. world_design
  3. temporary_abilities
  4. flamethrower
  5. flame_ability

Flammenwerfer

bountyhunter

Flammenwerfer

Verbrennt alles in einem 10 Meter breiten Kegel mit einem Flammenwerfer und verursacht Elementarschaden bei bis zu 8 Zielen.

Eigenschaften

Conditions

Metadaten

Users

Used by
  • apc.worlddesign.temporary_abilities.flamethrower

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
bountyhunter
Flammenwerfer
2
bountyhunter
Flammenwerfer
  • [hidden] [does not expire]
    bountyhunterEffect #1

  • 1
    • Just before this effect is removed

    Perform the following actions:

    • Play appearance epp.world_design.temporary_abilities.flamethrower.flame_exit
    • Dispel all effects from tags tag.​abl.​bounty_hunter.​prototype_flamethrower
  • 2
    • When effect ticks

    Override target to:

    • AoE Cone
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 8
      - Direction = Forward
      - Sort Type = Closest
      - Distance = 15m
      - Angle = (float) 45

    Only when the following conditions are met:

      • <
        • If TARGET is not a friend of CASTER
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [0s] [not displayed]
    bountyhunterEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.world_design.temporary_abilities.flamethrower.flame_burn
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,2
      - Standard Health Percent Min = (float) 0,1
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0