Flechetten-Kanone
Flechetten-Kanone
Eigenschaften
Type: | active |
Activation time: | instant |
Target type: | Attackable |
AI type: | Attack |
Metadaten
Contained since: | Patch 6.2.0 |
Global ID: | 16141045227521223311 |
Combat log ID: | 4433780639006720 |
FQN: | abl. |
Star Wars name: | Flechetten-Kanone |
In anderen Sprachen: | Flechette Cannon Canon à fléchettes |
Andere Seiten: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [0s] [not displayed]
Effect #1Slot: Debuff Duration: instant # occurrences: 0 Global ID: 16140972210678187036 FQN: abl. flashpoint. sov. bosses. bask. shotgun_ pistol_ high_ explosive/3/1 - 1
- When effect is applied
Override target to:
- AoE Cone
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 8
- Direction = Target
- Sort Type = Closest
- Distance = 30m
- Angle = (float) 25
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- 2
- When effect is applied
Override target to:
- Caster
Perform the following actions:
- Add effect #4 to TARGET from CASTER
- [0s] [not displayed]
Effect #2Slot: Debuff Duration: instant # occurrences: 0 Tags: tag. abl. utility. is_ aoe Conditions: - Can only be called by other effects
Global ID: 16140973310189816553 FQN: abl. flashpoint. sov. bosses. bask. shotgun_ pistol_ high_ explosive/3/2 - 1
- When effect is applied
Only when the following conditions are met:
- If TARGET is an enemy
Perform the following actions:
- Weapon Damage
- Is Special Ability = (bool) true
- Ignore Dual Wield Modifier = (bool) true
- Disable Crit Roll = (bool) false
- Flurry Blows Min = (int) 1
- Flurry Blows Max = (int) 1
- Level Cap = (int) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0,1
- Standard Health Percent Min = (float) 0,1
- Amount Modifier Fixed Max = (float) 0
- Amount Modifier Fixed Min = (float) 0
- Amount Modifier Percent = (float) -1
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Slots = Primary Ranged - Play appearance epp.
flashpoint. , dependent on calling effectmanaan. boss. sairisi. sairisi. shotgun_pistol_explosive_impact - Add effect #3 to TARGET from CASTER
- 2
- When effect is applied
Only when the following conditions are met:
- <
- If TARGET is not Jakarro
Jakarro
CXP: 16
FQN: npc.flashpoint.manaan.shared.jakarro
- If previous subeffect did not meet all conditions
- If TARGET is not
Perform the following actions:
- Play appearance epp.
flashpoint. , dependent on calling effectmanaan. boss. sairisi. sairisi. shotgun_pistol_explosive_impact - Add effect #4 to TARGET from CASTER
- [1.5s]
Flechetten-Kanone
Durch ein hochexplosives Geschoss zurückgestoßen. Handlungsunfähig.Slot: Debuff Duration: 1.5 Sek. On death: Effect is removed # occurrences: 0 Tags: tag. abl. debuff. physics Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 1.5 Sek.
- Max Duration = (time) 1.5 Sek.
Conditions: - Can only be called by other effects
Global ID: 16140974409701443766 FQN: abl. flashpoint. sov. bosses. bask. shotgun_ pistol_ high_ explosive/3/3 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Ballistic Impulse, centered at caster, immediately knockdown, momentum = 2, 30° pitch, 0° yaw
- Stun the TARGET
- [1.5s]
Flechetten-Kanone
Durch ein hochexplosives Geschoss nach oben gestoßen. Handlungsunfähig.Slot: Debuff Duration: 1.5 Sek. On death: Effect is removed # occurrences: 0 Tags: tag. abl. debuff. physics Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 1.5 Sek.
- Max Duration = (time) 1.5 Sek.
Conditions: - Can only be called by other effects
Global ID: 16140975509213071619 FQN: abl. flashpoint. sov. bosses. bask. shotgun_ pistol_ high_ explosive/3/4 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Ballistic Impulse, centered at caster, immediately knockdown, momentum = 1,2, 90° pitch, 0° yaw
- Stun the TARGET