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  7. boss_one
  8. mind_blast

Geistschmettern

mindcrush

Geistschmettern

Eigenschaften

Conditions

Metadaten

Users

Used by
  • class.npc.qtr.flashpoint.tython.republic.master_riilna

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
mindcrush
Geistschmettern
2
mindcrushZerschmetterter Geist (Macht) – Regelmäßiger Kinetikschaden.
  • [0s] [not displayed]
    mindcrushEffect #1

  • 1
    • When effect is applied

    Override target to:

    • Random Enemy
      - Ignore Current = (bool) false
      - Ignore NPC = (bool) false
      - Ignore PC = (bool) false
      - Ignore CC = (bool) false

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        AND
        • If TARGET does not have any effect with the tag tag.​abl.​debuff.​crush
        AND
        • If difficulty is set to Story Mode
        >

    Perform the following actions:

    • Play appearance epp.jedi_consular.mind_blast.cast_instant
    • Add effect #2 to TARGET from CASTER, Combat Math Only, Match All
  • 2
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 8
      - Sort Type = Closest
      - Radius = 50m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        AND
        • If difficulty is set to 8-man VM
        >

    Perform the following actions:

    • Play appearance epp.jedi_consular.mind_blast.cast_instant
    • Add effect #2 to TARGET from CASTER
  • [15s]
    mindcrushZerschmetterter Geist (Macht)
    Regelmäßiger Kinetikschaden.

  • 1
    • When effect is applied
    • When effect ticks

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 4
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,03
      - Standard Health Percent Min = (float) 0,03
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Play appearance epp.jedi_consular.mind_blast.debuff, dependent on calling effect
  • 2
    • When CASTER exits combat

    Perform the following actions:

    • Remove this effect