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  6. sticky_grenade

Haftgranate

stickyGrenade

Haftgranate

Wirf eine Haftgranate auf ein zufälliges Ziel, die nach einigen Sekunden explodiert. Die Explosion verursacht Kinetikschaden beim Ziel und allen Gegnern in der Nähe.

Eigenschaften

Conditions

Metadaten

Users

Used by
  • class.npc.flashpoint.sov.boss.heta_raang

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
stickyGrenade
Haftgranate
2
stickyGrenadeHaftgranate (Tech) – Explodiert gleich ...
3
thrownGeworfen – Handlungsunfähig.
  • [hidden] [0s]
    stickyGrenadeEffect #1

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • <
        • <
          • If hitpoints of CASTER ≥ 34%
          AND
          • If difficulty is set to 8-man VM
          >
        OR
        • If difficulty is any of 8-man SM, 16-man SM, 16-man VM
        >

    Perform the following actions:

    • Play appearance epp.flashpoint.sov.bosses.heta.sticky_grenade_cast
    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 2
      - Spell Type = (int) 1
      - Travel Speed = (float) 3
      - Travel Time = (time) 0 Sek.
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If hitpoints of CASTER < 34%
        AND
        • If difficulty is set to 8-man VM
        >

    Perform the following actions:

    • Play appearance epp.flashpoint.sov.bosses.heta.sticky_grenade_master_cast
    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 2
      - Spell Type = (int) 1
      - Travel Speed = (float) 3
      - Travel Time = (time) 0 Sek.
  • 3
    • When projectile completed travel and hit target

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [3.4s]
    stickyGrenadeHaftgranate (Tech)
    Explodiert gleich ...

  • 1
    • When effect expires

    Only when the following conditions are met:

      • <
        • <
          • If hitpoints of CASTER ≥ 34%
          AND
          • If difficulty is set to 8-man VM
          >
        OR
        • If difficulty is any of 8-man SM, 16-man SM, 16-man VM
        >

    Perform the following actions:

    • Play appearance epp.trooper.sticky_grenade.explosion, dependent on calling effect
  • 2
    • When effect expires

    Only when the following conditions are met:

      • <
        • If hitpoints of CASTER < 34%
        AND
        • If difficulty is set to 8-man VM
        >

    Perform the following actions:

    • Play appearance epp.flashpoint.sov.bosses.heta.sticky_grenade_master_explosion, dependent on calling effect
  • 3
    • When effect expires

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 20
      - Sort Type = Closest
      - Radius = 5m

    Only when the following conditions are met:

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,16
      - Standard Health Percent Min = (float) 0,14
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #3 to TARGET from CASTER, Combat Math Only
  • 4
    • When effect expires

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 20
      - Sort Type = Closest
      - Radius = 7m

    Only when the following conditions are met:

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,38
      - Standard Health Percent Min = (float) 0,36
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #3 to TARGET from CASTER, Combat Math Only
  • [2s]
    thrownGeworfen
    Handlungsunfähig.

  • 1
    • When effect is applied

    Perform the following actions:

    • Stun the TARGET
    • Ballistic Impulse, centered at caster, immediately knockdown, momentum = 1,5, 65° pitch, 0° yaw