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  6. aoe_pull_mk2

Hakenkanone

grapple

Hakenkanone

Feuert zwei Enterhaken in einem breiten Kegel vor dem Gefährten ab, zieht die nächsten zwei Ziele zu ihm und erzeugt ein hohes Maß an Bedrohung. Wirkt nur bei Zielen, die sich im Kampf befinden, nicht in Deckung sind und keine Boss-Immunität haben.

Eigenschaften

Conditions

Metadaten

Users

Used by
  • apc.companion.class.ventures.basilisk_prototype.tank

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
grapple
Hakenkanone
2
grapple
Hakenkanone
3
grapple
Hakenkanone
4
grapple
Hakenkanone
5
grapple
Hakenkanone
6
grapple
Hakenkanone
7
grapple
Hakenkanone
8
grapple
Hakenkanone
9
grapple
Hakenkanone
  • [hidden] [0s] [not displayed]
    grappleEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.companion.ventures.basilisk_prototype.tank.aoe_pull_mk2.aoe_pull_anim, dependent on calling effect
    • Modify Threat
      - Is Taunt = (bool) false
      - Amount Max = (float) 1
      - Amount Min = (float) 1
      - Amount Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
  • 2
    • When effect is applied

    Override target to:

    • Caster

    Only when the following conditions are met:

      • If CASTER is alive

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
    • Add effect #8 to TARGET from CASTER
  • [0s] [not displayed]
    grappleEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Add effect #9 to TARGET from CASTER
  • 2
    • When effect is applied

    Override target to:

    • Master
      - Pet = (int) 2

    Only when the following conditions are met:

      • Passes Conditional
        - Negated = (bool) false
        - Actor = (int) 3
        - Conditional = (int) 16141136214097763442

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • 3
    • When effect is applied

    Only when the following conditions are met:

      • If previous subeffect did not meet all conditions

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • [hidden] [0s]
    grappleEffect #5

  • 1
    • When effect is applied

    Perform the following actions:

    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 5
      - Spell Type = (int) 1
      - Travel Speed = (float) 6
      - Travel Time = (time) 0 Sek.
    • Play appearance epp.companion.ventures.basilisk_prototype.tank.aoe_pull_mk2.aoe_pull_vfx
  • 2
    • When projectile completed travel and hit target

    Perform the following actions:

    • Modify Threat
      - Is Taunt = (bool) false
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Standard Health Percent Max = (float) 1,6
      - Standard Health Percent Min = (float) 1,6
    • Add effect #7 to TARGET from CASTER
  • [hidden] [0s]
    grappleEffect #6

  • 1
    • When effect is applied

    Perform the following actions:

    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 5
      - Spell Type = (int) 1
      - Travel Speed = (float) 6
      - Travel Time = (time) 0 Sek.
    • Play appearance epp.companion.ventures.basilisk_prototype.tank.aoe_pull_mk2.aoe_pull_vfx
  • 2
    • When projectile completed travel and hit target

    Perform the following actions:

    • Modify Threat
      - Is Taunt = (bool) false
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Standard Health Percent Max = (float) 1,33
      - Standard Health Percent Min = (float) 1,33
    • Add effect #7 to TARGET from CASTER
  • [0s] [not displayed]
    grappleEffect #7

  • 1
    • When effect is applied

    Perform the following actions:

    • Ballistic To Caster
      - Knockdown = (int) 1
      - Height = (float) 0
  • [hidden] [1.5s]
    grappleEffect #8

  • 1
    • When effect is applied

    Perform the following actions:

    • Immobilize but allow rotation
  • [hidden] [1s]
    grappleEffect #9

  • 1
    • When effect is applied

    Perform the following actions:

    • Execute hydra hook UsedTank4