Instabiles Strahlungsfeld
Instabiles Strahlungsfeld
Eigenschaften
| Type: | active |
| Activation time: | instant |
| Target type: | Self |
| AI type: | None |
Metadaten
| Contained since: | Patch 7.6.1 |
| Global ID: | 16141141767020680144 |
| Combat log ID: | 4857620896677888 |
| FQN: | abl. |
| Star Wars name: | Instabiles Strahlungsfeld |
| In anderen Sprachen: | Unstable Radiation Field Champ de radiations instables |
| Andere Seiten: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [3600s]
Instabiles Strahlungsfeld
Hinterlässt im Kampf eine Spur schädlicher Felder an deinen FüßenSlot: Buff Duration: 60 Min. 0 Sek. On death: Effect persists Tick rate: 5 Sek. (720 ticks) # occurrences: 0 Tags: tag. abl. galactic_ seasons. uprising_ buff Initializers: - Set Duration
- Is Hidden = (bool) true
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 60 Min. 0 Sek.
- Max Duration = (time) 60 Min. 0 Sek. - Set Area Restricted
- Is Area Restricted = (bool) true
Global ID: 16140953044695729374 FQN: abl. galactic_ seasons. season_ 8. uprising_ buffs. damage_ trail/15/1 - Set Duration
- 1
- When effect ticks
Only when the following conditions are met:
- If CASTER is in combat
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- 2
- Just before this effect is removed
Perform the following actions:
- Dispel all effects from tags tag.abl.galactic_seasons.uprising_buff
- [hidden] [15s]
Effect #2Slot: Buff Duration: 15 Sek. On death: Effect is removed # occurrences: 0 Initializers: - Set Duration
- Is Hidden = (bool) true
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 15 Sek.
- Max Duration = (time) 15 Sek.
Conditions: - Can only be called by other effects
Global ID: 16140951945184101131 FQN: abl. galactic_ seasons. season_ 8. uprising_ buffs. damage_ trail/15/2 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Create Area Effect
- Use Target Bounding Volume = (bool) true
- Expire On Effect Removal = (bool) true
- InitialPositionOffsetRelative = (bool) true
- LocalRotation_DisablePitch = (bool) false
- InitialPosition_Type = (string) aoePositionOptionType_Entity
- InitialPosition_EntityType = (string) aoeTarget_Caster
- InitialPosition_X_ScalarType = (string) aoeScalarType_LiteralValue
- InitialPosition_Y_ScalarType = (string) aoeScalarType_LiteralValue
- InitialPosition_Z_ScalarType = (string) aoeScalarType_LiteralValue
- InitialOrientation_Type = (string) aoeOrientationOptionType_WorldCoordinates
- Shape Type = (string) aoeSphere
- Target Conditions = (string) aoeTargetCondition_IsEnemy[aoeParameter_Enemyof:aoeConditionTarget_Caster];aoeTargetCondition_IsAlive
- InitialOrientation_Pitch_ScalarType = (string) aoeScalarType_LiteralValue
- InitialOrientation_Yaw_ScalarType = (string) aoeScalarType_LiteralValue
- InitialOrientation_Roll_ScalarType = (string) aoeScalarType_LiteralValue
- Radius_ScalarType = (string) aoeScalarType_LiteralValue
- Area Effect Tag = (string)
- Ability Caster = (string) aoeAbilityCaster_Caster
- Ability Target = (string) aoeAbilityTarget_Target
- Looping Vfx = (string) operations/yavin_4/the_returned/trail_of_agony_gtae_v2
- On Tick Vfx = (string)
- LocalRotationType = (string) aoeRotation_None
- LoopingVfxSource = (string) aoeVfxEntity_AreaEffect
- LoopingVfxSourceBone = (string)
- LoopingVfxPlaystyle = (string) aoeVfx_PlayAtPosition
- OnTickVfxPlaystyle = (string) aoeVfx_None
- Effect Number = (int) 0
- Ability Spec =Instabiles StrahlungsfeldInstabiles Strahlungsfeld
FQN: abl.galactic_seasons.season_8.uprising_buffs.damage_trail_aoe
- Min Tick Count = (int) 1
- Max Tick Count = (int) 1
- Tick Rate = (float) 0,5
- Min Lifespan = (float) 15
- Max Lifespan = (float) 15
- InitialPosition_X_Value = (float) 0
- InitialPosition_Y_Value = (float) 0
- InitialPosition_Z_Value = (float) 0,2
- InitialOrientation_Pitch_Value = (float) 0
- InitialOrientation_Yaw_Value = (float) 0
- InitialOrientation_Roll_Value = (float) 0
- Radius_Value = (float) 0,25
- Min Distance = (float) 0
- First Tick Delay = (float) 0,1
- LoopingVfxLocalScale_X = (float) 0,8
- LoopingVfxLocalScale_Y = (float) 0,8
- LoopingVfxLocalScale_Z = (float) 0,8
- OnTickVfxLocalScale_X = (float) 1
- OnTickVfxLocalScale_Y = (float) 1
- OnTickVfxLocalScale_Z = (float) 1