1. Fähigkeiten
  2. alliance
  3. legacy_reborn
  4. malgus
  5. boss
  6. forceful_yell

Kraftvoller Ruf

forcestream

Kraftvoller Ruf

Eigenschaften

Conditions

Metadaten

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
forcestream
Kraftvoller Ruf
2
forcestream
Kraftvoller Ruf
3
forcestream
Kraftvoller Ruf
  • [does not expire]
    forcestreamKraftvoller Ruf

  • 1
    • When channel ended

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • [3s]
    forcestreamKraftvoller Ruf

  • 1
    • When effect is applied

    Perform the following actions:

    • Immobilize and prevent rotation
  • [2s]
    forcestreamKraftvoller Ruf

  • 1
    • When effect is applied

    Override target to:

    • AoE Cylinder
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 1
      - Direction = Forward
      - Sort Type = Closest
      - Radius = 0.35m
      - Distance = 30m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is a player
        >

    Perform the following actions:

    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 5
      - Spell Type = (int) 1
      - Travel Speed = (float) 3
      - Travel Time = (time) 0 Sek.
    • Play appearance epp.alliance.legacy_reborn.malgus.boss.yell_hit, dependent on calling effect
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If previous subeffect did not meet all conditions

    Perform the following actions:

    • Play appearance epp.alliance.legacy_reborn.malgus.boss.yell_miss, dependent on calling effect
  • 3
    • When projectile completed travel and hit target

    Override target to:

    • Primary Target

    Perform the following actions:

    • Damage
      - Damage Type = (int) 1
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,4
      - Standard Health Percent Min = (float) 0,3
      - Damage Modifier = (float) 0