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  2. flashpoint
  3. star_fortress
  4. trash
  5. force_pull_taunt

Machtziehen

forcePull

Machtziehen

Zieht das Ziel zum Anwender. Unterbricht jegliche Aktion, die das Ziel gerade ausführt.
Kann nicht gegen Ziele in Deckung eingesetzt werden.

Eigenschaften

Conditions

Metadaten

Users

Used by
  • class.npc.flashpoint.star_fortress.paladin.knight_pole_saber
  • class.npc.flashpoint.star_fortress.trash.knight_pole_saber

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
forcePull
Machtziehen
2
forcePull
Machtziehen
3
forcePull
Machtziehen
  • [0s] [not displayed]
    forcePullEffect #1

  • 1
    • When effect is applied

    Override target to:

    • Random Enemy
      - Ignore Current = (bool) true
      - Ignore NPC = (bool) false
      - Ignore PC = (bool) false
      - Ignore CC = (bool) false

    Only when the following conditions are met:

      • <
        • If CASTER is positioned 5m to 70m to melee distance of TARGET
        AND
        • If TARGET is not in cover
        >

    Perform the following actions:

    • Play appearance epp.jedi_knight.force_pull.cast
    • Add effect #2 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
  • 2
    • When effect is applied

    Override target to:

    • Random Enemy
      - Ignore Current = (bool) true
      - Ignore NPC = (bool) false
      - Ignore PC = (bool) false
      - Ignore CC = (bool) false

    Only when the following conditions are met:

      • If previous subeffect did not meet all conditions

    Perform the following actions:

    • Play appearance epp.jedi_knight.force_pull.cast
    • Add effect #2 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
  • [0s] [not displayed]
    forcePullEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Interrupt ability but do not prevent follow-up usage
    • Ballistic To Caster
      - Knockdown = (int) 1
      - Height = (float) 2
  • [0s] [not displayed]
    forcePullEffect #3

  • 1
    • When effect is applied

    Perform the following actions:

    • Taunt
      - Duration = (time) 10 Sek.