Persönliche Bedrohung

Persönliche Bedrohung
Verspottet das Ziel und zwingt es, den Gefährten 6 Sekunden lang anzugreifen. Stärkt außerdem den Gefährten, indem ein Absorptionsschild erzeugt wird, der einen mittleren Schadensbetrag absorbiert.
Eigenschaften
Type: | active |
Activation time: | instant |
Target type: | Attackable |
AI type: | Attack |
Metadaten
Contained since: | Patch 4.0.0 |
Global ID: | 16140982015410574450 |
Combat log ID: | 3589475967959040 |
FQN: | abl. |
Star Wars name: | Persönliche Bedrohung |
In anderen Sprachen: | Personal Threat Menace personnelle |
Andere Seiten: | TORCommunity |
Used by
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [0s] [not displayed]
Effect #1
Slot: Debuff Duration: 0 Sek. Tick rate: does not tick # occurrences: 0 - On Apply
Perform the following actions:
- Play appearance epp . companion . class . melee . taunt, dependent on calling effect
- Modify Threat
- Is Taunt = (bool) false
- Amount Max = (float) 1
- Amount Min = (float) 1
- Amount Percent = (float) 0
- Standard Health Percent Max = (float) 0
- Standard Health Percent Min = (float) 0
- [6s]
Taunt
Slot: Debuff Duration: 6 Sek. Tick rate: does not tick # occurrences: 1 - On Apply
Perform the following actions:
- Play appearance epp . companion . class . melee . taunt_debuff, dependent on calling effect
- Modify Threat
- Is Taunt = (bool) false
- Amount Max = (float) 1
- Amount Min = (float) 1
- Amount Percent = (float) 0
- Standard Health Percent Max = (float) 0
- Standard Health Percent Min = (float) 0 - Taunt
- Duration = (time) 6 Sek.
- [6s]
Armor
Slot: Debuff Duration: 6 Sek. Tick rate: 1 Sek. # occurrences: 1 Target overrides: - [target override] Caster
- On Apply
Perform the following actions:
- Play appearance epp . bounty_hunter . electric_shield . electric_shield_proc, dependent on calling effect
- On Pre Damage Taken
- Ignore Redirected Damage = (bool) false
- Tags = (string)
- Tag Exclusions = (string)
- Actor = (int) 1
- Damage Type = (int) 5
- Weapon Mode = (int) 1
- Spell Type = (int) 1
- Proc Chance Percent = (float) 0
- Rate Limit Interval = (time) 0 Sek.
- Initial Delay = (time) 0 Sek.
Perform the following actions:
- Absorb Damage
- Damage Type = (int) 5
- Spell Type = (int) 3
- Level Cap = (int) 0
- AmplifierSpec = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 1
- Standard Health Percent Max = (float) 0.05
- Standard Health Percent Min = (float) 0.05
- Max Damage Absorbed = (float) 0
- Healing Power Coefficient = (float) 1
- Unknown (646) = (float) 0
- Unknown (647) = (float) 0 - Play appearance epp . bounty_hunter . electric_shield . electric_shield_proc, dependent on calling effect
- On Pre Damage Taken