1. Fähigkeiten
  2. companion
  3. weapon_set
  4. techblade
  5. tank
  6. single_target_taunt

Persönliche Bedrohung

abl_ag_op_veiled_strike

Persönliche Bedrohung

Verspottet das Ziel und zwingt es, den Gefährten 6 Sekunden lang anzugreifen. Stärkt außerdem den Gefährten, indem ein Absorptionsschild erzeugt wird, der einen mittleren Schadensbetrag absorbiert.

Eigenschaften

Conditions

Metadaten

Used by

Used by
  • apc.companion.weapon_set.techblade.tank

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
abl_ag_op_veiled_strike
Persönliche Bedrohung
2
cc_aggressive
Persönliche Bedrohung
3
forcearmor
Persönliche Bedrohung
  • [0s] [not displayed]
    abl_ag_op_veiled_strikeEffect #1

    • On Apply

    Perform the following actions:

    • Play appearance epp . companion . class . melee . taunt, dependent on calling effect
    • Modify Threat
      - Is Taunt = (bool) false
      - Amount Max = (float) 1
      - Amount Min = (float) 1
      - Amount Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
    • On Apply

    Only when the following conditions are met:

      • If the Force spell hit

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
  • [6s]
    cc_aggressive Taunt

    • On Apply

    Perform the following actions:

    • Play appearance epp . companion . class . melee . taunt_debuff, dependent on calling effect
    • Modify Threat
      - Is Taunt = (bool) false
      - Amount Max = (float) 1
      - Amount Min = (float) 1
      - Amount Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
    • Taunt
      - Duration = (time) 6 Sek.
  • [6s]
    forcearmor Armor

    • On Apply

    Perform the following actions:

    • Play appearance epp . bounty_hunter . electric_shield . electric_shield_proc, dependent on calling effect
    • On Pre Damage Taken
      - Ignore Redirected Damage = (bool) false
      - Tags = (string)
      - Tag Exclusions = (string)
      - Actor = (int) 1
      - Damage Type = (int) 5
      - Weapon Mode = (int) 1
      - Spell Type = (int) 1
      - Proc Chance Percent = (float) 0
      - Rate Limit Interval = (time) 0 Sek.
      - Initial Delay = (time) 0 Sek.

    Perform the following actions:

    • Absorb Damage
      - Damage Type = (int) 5
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - AmplifierSpec = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 1
      - Standard Health Percent Max = (float) 0.05
      - Standard Health Percent Min = (float) 0.05
      - Max Damage Absorbed = (float) 0
      - Healing Power Coefficient = (float) 1
      - Unknown (646) = (float) 0
      - Unknown (647) = (float) 0
    • Play appearance epp . bounty_hunter . electric_shield . electric_shield_proc, dependent on calling effect