1. Fähigkeiten
  2. companion
  3. weapon_set
  4. dualwield_lightsaber
  5. tank
  6. single_target_taunt

Persönliche Bedrohung

unleash

Persönliche Bedrohung

Verspottet das Ziel und zwingt es, den Gefährten 6 Sekunden lang anzugreifen. Stärkt außerdem den Gefährten, indem ein Absorptionsschild erzeugt wird, der einen mittleren Schadensbetrag absorbiert.

Eigenschaften

Conditions

Metadaten

Used by

Used by
  • apc.companion.class.onslaught.revan.tank
  • apc.companion.weapon_set.dual_wield_lightsaber.tank

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
unleashPersönliche Bedrohung – Gezwungen, den Verspottenden anzugreifen.
2
interceptorshieldPersönliche Bedrohung – Absorbiert Schaden.
  • [6s]
    unleashPersönliche Bedrohung
    Gezwungen, den Verspottenden anzugreifen.

    • On Apply

    Perform the following actions:

    • Modify Threat
      - Is Taunt = (bool) true
      - Amount Max = (float) 1
      - Amount Min = (float) 1
      - Amount Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
    • Taunt
      - Duration = (time) 6 Sek.
    • Play appearance epp . jedi_consular . mind_control . target, dependent on calling effect
    • On Apply
    • [target override]

    Perform the following actions:

    • Add effect #2 to TARGET from TARGET
  • [6s]
    interceptorshieldPersönliche Bedrohung
    Absorbiert Schaden.

    • On Pre Damage TakenIgnore Redirected Damage = ???Tags = ???Tag Exclusions = ???Actor = ???Damage Type = ???Weapon Mode = ???Spell Type = ???Proc Chance Percent = ???Rate Limit Interval = ???Initial Delay = ???

    Perform the following actions:

    • Absorb Damage
      - Damage Type = (int) 5
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Unknown (610) = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 1
      - Standard Health Percent Max = (float) 0.05
      - Standard Health Percent Min = (float) 0.05
      - Max Damage Absorbed = (float) 0
      - Healing Power Coefficient = (float) 1
    • Play appearance epp . jedi_consular . force_armor . tick, dependent on calling effect