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  2. daily_area
  3. ruhnuk
  4. world
  5. shared
  6. daily_missions
  7. heroic_2_squad
  8. commander
  9. vengeful_slash

Rächender Hieb

darksaber

Rächender Hieb

Rubassa lernt von dem gefallenen Klingenmeister und konzentriert sich auf einen Hieb, der beträchtlichen Schaden verursacht und alle getroffenen Ziele mit einer Blutung belegt.

Eigenschaften

Conditions

Metadaten

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
darksaber
Rächender Hieb
2
bloomingshotRächender Hieb – Du blutest und erleidest Schaden über Zeit.
  • [hidden] [2s]
    darksaberEffect #1

  • 1
    • When effect is applied

    Override target to:

    • AoE Cylinder
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 10
      - Direction = Forward
      - Sort Type = Closest
      - Radius = 2m
      - Distance = 10m

    Only when the following conditions are met:

      • <
        • If TARGET is a player
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,1
      - Standard Health Percent Min = (float) 0,1
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #2 to TARGET from CASTER
    • Play appearance epp.daily_area.ruhnuk.world.shared.daily_missions.heroic_2_squad.blademaster.focused_slash_cast, dependent on calling effect
  • [3s]
    bloomingshotRächender Hieb
    Du blutest und erleidest Schaden über Zeit.

  • 1
    • When effect ticks (100% chance)

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is a player
        >

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,05
      - Standard Health Percent Min = (float) 0,05
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Play appearance epp.generic.debuff.bleed, dependent on calling effect