1. Fähigkeiten
  2. qtr
  3. 1x6
  4. raid
  5. darvannis
  6. enemy
  7. trash
  8. secret
  9. pull_in

Ranziehen

grapple

Ranziehen

Feuert einen Enterhaken ab, der das Ziel zum Kopfgeldjäger zieht und ein hohes Maß an Bedrohung erzeugt. Kann nicht gegen Ziele in Deckung eingesetzt werden.

Eigenschaften

Conditions

Metadaten

Users

Used by
  • class.npc.qtr.1x6.raid.darvannis.enemy.difficulty_1.trash.secret.hateful_entity

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
grapple
Ranziehen
2
grapple
Ranziehen
  • [hidden] [0s] [not displayed]
    grappleEffect #1

  • 1
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 24
      - Sort Type = Closest
      - Radius = 100m

    Only when the following conditions are met:

      • <
        • If TARGET is a player
        AND
        • If TARGET is alive
        AND
        • If CASTER does not have 1 or more effects with the tag tag.​abl.​pvp.​pull_blocker
          Failure message: Cannot be used while in a safe zone.
        AND
        • If TARGET does not have 1 or more effects with the tag tag.​abl.​buff.​cover_bonuses
          Failure message: Cannot be used against a target in cover.
        AND
        • If TARGET is not in cover
          Failure message: Target is in cover.
        >

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [0s] [not displayed]
    grappleEffect #2

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • If CASTER is positioned ≤ 7m to melee distance of TARGET

    Perform the following actions:

    • Ballistic Impulse, centered at caster, never knockdown, momentum = 2, 30° pitch, -180° yaw
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If CASTER is positioned 7,01m to 15m to melee distance of TARGET

    Perform the following actions:

    • Ballistic Impulse, centered at caster, never knockdown, momentum = 2,5, 30° pitch, -180° yaw
  • 3
    • When effect is applied

    Only when the following conditions are met:

      • If CASTER is positioned 15,1m to 20m to melee distance of TARGET

    Perform the following actions:

    • Ballistic Impulse, centered at caster, never knockdown, momentum = 3, 30° pitch, -180° yaw
  • 4
    • When effect is applied

    Only when the following conditions are met:

      • If CASTER is positioned 20,1m to 25m to melee distance of TARGET

    Perform the following actions:

    • Ballistic Impulse, centered at caster, never knockdown, momentum = 3,5, 30° pitch, -180° yaw
  • 5
    • When effect is applied

    Only when the following conditions are met:

      • If CASTER is positioned 25,1m to 50m to melee distance of TARGET

    Perform the following actions:

    • Ballistic Impulse, centered at caster, never knockdown, momentum = 4, 30° pitch, -180° yaw