Reaktive Wut
Reaktive Wut
Eigenschaften
Type: | passive |
Activation time: | instant |
Target type: | Self |
AI type: | None |
Metadaten
Contained since: | Patch 6.1.1 |
Global ID: | 16140985765097623189 |
Combat log ID: | 4386432919535616 |
FQN: | abl. |
Star Wars name: | Reaktive Wut |
In anderen Sprachen: | Reactive Rage Rage épidermique |
Andere Seiten: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [does not expire]
Effect #1
Der Schaden dieser Kreatur wird für kurze Zeit erhöht, nachdem sie Schaden erlitten hat. Bestimmte Reize aktivieren diese Fähigkeit dauerhaft.Slot: Buff Duration: passive On death: Effect is removed # occurrences: 0 Global ID: 16141080945131154138 FQN: abl. operation. dxun. boss. huntmaster. beasts. standard. passive_ reactive_ rage/7/1 - 1
- Before NPC with this effect takes damage, not more than every 1 Sek.
Only when the following conditions are met:
- If TARGET is alive
Perform the following actions:
- Play appearance epp.
operation. , dependent on calling effectdxun. boss. huntmaster. beasts. standard. rage_proc - Add effect #2 to TARGET from CASTER
- 2
- When character receives an effect with tags tag.
abl. operation. dxun. boss. huntmaster. beasts. shared. reactive_rage_signal_charger_roar
Perform the following actions:
- Add effect #3 to TARGET from CASTER
- Remove this effect
- When character receives an effect with tags tag.
- [5s]
Reaktive Wut
Verursacht erhöhten Schaden, da sie selbst vor kurzem Schaden erlitten hat.Slot: Buff Duration: 5 Sek. On death: Effect is removed # occurrences: 1 Tags: tag. abl. operation. dxun. boss. huntmaster. beasts. shared. reactive_ rage_ short Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 5 Sek.
- Max Duration = (time) 5 Sek. - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - Can only be called by other effects
Global ID: 16141084243666036019 FQN: abl. operation. dxun. boss. huntmaster. beasts. standard. passive_ reactive_ rage/7/2 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
operation. , dependent on calling effectdxun. boss. huntmaster. beasts. standard. rage_buff
- 2
- When character receives an effect with tags tag.
abl. operation. dxun. boss. huntmaster. beasts. shared. reactive_rage_signal_charger_roar
Perform the following actions:
- Remove this effect
- When character receives an effect with tags tag.
- 3
- When effect is applied
Only when the following conditions are met:
- If difficulty is set to 8-man VM
Perform the following actions:
- Modify stat Modifikator für ausgeteilten Schaden (Prozent), increase by 0,72
- 4
- When effect is applied
Only when the following conditions are met:
- If difficulty is set to 16-man VM
Perform the following actions:
- Modify stat Modifikator für ausgeteilten Schaden (Prozent), increase by 1,33
- [does not expire]
Reaktive Wut
Verursacht dauerhaft erhöhten Schaden.Slot: Buff Duration: passive On death: Effect is removed # occurrences: 1 Tags: tag. abl. operation. dxun. boss. huntmaster. beasts. shared. reactive_ rage_ long Initializers: - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - Can only be called by other effects
Global ID: 16141083144154408804 FQN: abl. operation. dxun. boss. huntmaster. beasts. standard. passive_ reactive_ rage/7/3 - Set Stack Limit
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
operation. , dependent on calling effectdxun. boss. huntmaster. beasts. standard. rage_proc_long
- 2
- When effect is applied
Only when the following conditions are met:
- If difficulty is set to 8-man VM
Perform the following actions:
- Modify stat Modifikator für ausgeteilten Schaden (Prozent), increase by 0,72
- 3
- When effect is applied
Only when the following conditions are met:
- If difficulty is set to 16-man VM
Perform the following actions:
- Modify stat Modifikator für ausgeteilten Schaden (Prozent), increase by 0,72