1. Fähigkeiten
  2. companion
  3. unique
  4. alliance
  5. satele_plague_ship
  6. resist_death_channel

Sateles Schutz

abl_bhtr_meco_supercharged_reserves

Sateles Schutz

Satele ist bereit, eine Verletzung zu behandeln, die dich andernfalls getötet hätte. Dieser Effekt wird ausgelöst, wenn deine Gesundheit unter 10 % sinkt, und belegt dich vorübergehend mit einer regenerativen Stasis.

Eigenschaften

Conditions

Metadaten

Users

Used by
  • apc.companion.class.alliance.satele_plague_ship.satele_shan_healer
  • apc.companion.class.alliance.satele_plague_ship.satele_shan_tank
  • apc.companion.class.alliance.satele_plague_ship.satele_shan_dps

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
abl_bhtr_meco_supercharged_reserves
Sateles Schutz
2
abl_bhtr_meco_supercharged_reserves
Sateles Schutz
  • [hidden] [does not expire]
    abl_bhtr_meco_supercharged_reservesEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [hidden] [4s]
    abl_bhtr_meco_supercharged_reservesEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Immobilize and prevent rotation
  • [6s]
    abl_tr_vg_focus_stimsHarmonisches Licht
    Strahlt jede halbe Sekunde eine Energiewelle aus, die dich und Verbündete in der Nähe heilt.

  • 1
    • When effect ticks
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 20
      - Sort Type = Closest
      - Radius = 10m

    Perform the following actions:

    • Heal the TARGET with Force for 2*BonusHeal + (0,08 to 0,12)*StandardHealth, causing no threat
    • Play appearance epp.alliance.satele_ship.emperor_encounter.player.satele.harmonic_light.heal_tick, dependent on calling effect
  • 2
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.alliance.satele_ship.emperor_encounter.player.satele.harmonic_light.buff, dependent on calling effect