1. Fähigkeiten
  2. companion
  3. unique
  4. rakghoul_lokin
  5. tank
  6. single_target_taunt

Spottendes Erbrechen

abl_bh_me_thrill_hunt

Spottendes Erbrechen

Verspottet das Ziel und zwingt es, den Gefährten 6 Sekunden lang anzugreifen. Stärkt außerdem den Gefährten, indem ein Absorptionsschild erzeugt wird, der einen mittleren Schadensbetrag absorbiert.

Eigenschaften

Conditions

Metadaten

Users

Used by
  • apc.companion.weapon_set.lokin_rakghoul.tank

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
abl_bh_me_thrill_hunt
Spottendes Erbrechen
2
interceptorshield
Spottendes Erbrechen
  • [6s]
    abl_bh_me_thrill_huntSpottendes Erbrechen

  • 1
    • When effect is applied

    Perform the following actions:

    • Modify Threat
      - Is Taunt = (bool) false
      - Amount Max = (float) 1
      - Amount Min = (float) 1
      - Amount Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
    • Taunt
      - Duration = (time) 6 Sek.
    • Play appearance epp.companion.unique.agent.doctor_lokin.infect.cast_instant, dependent on calling effect
  • 2
    • When effect is applied

    Override target to:

    • Caster

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [6s]
    interceptorshieldSpottendes Erbrechen

  • 1
    • Before NPC with this effect takes damage

    Perform the following actions:

    • Absorb Damage
      - Damage Type = (int) 5
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amplifier Spec = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 1
      - Standard Health Percent Max = (float) 0,05
      - Standard Health Percent Min = (float) 0,05
      - Max Damage Absorbed = (float) 0
      - Healing Power Coefficient = (float) 1
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Play appearance epp.sith_inquisitor.mind_control.target, dependent on calling effect