1. Fähigkeiten
  2. alliance
  3. legacy_reborn
  4. nightmare_jadus
  5. nightmare_storm

Sturm der Schrecken

Circling_Lightning_6_0

Sturm der Schrecken

Eigenschaften

Conditions

Metadaten

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
Circling_Lightning_6_0
Sturm der Schrecken
2
Circling_Lightning_6_0
Sturm der Schrecken
  • [does not expire]
    Circling_Lightning_6_0Sturm der Schrecken

  • 1
    • When effect ticks

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 1
      - Sort Type = Closest
      - Radius = 100m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is a player
        >

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • 2
    • When effect is applied

    Perform the following actions:

    • Immobilize but allow rotation
  • 3
    • Just before this effect is removed

    Perform the following actions:

    • Play appearance epp.alliance.legacy_reborn.nightmare_jadus.nightmare_storm_end, dependent on calling effect
  • [3s]
    Circling_Lightning_6_0Sturm der Schrecken

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.alliance.legacy_reborn.nightmare_jadus.nightmare_storm_warning, dependent on calling effect
  • 2
    • When effect ticks the 2nd time

    Perform the following actions:

    • Play appearance epp.alliance.legacy_reborn.nightmare_jadus.nightmare_storm_tick, dependent on calling effect
  • 3
    • When effect expires

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 1
      - Sort Type = Closest
      - Radius = 6m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is a player
        >

    Perform the following actions:

    • Damage
      - Damage Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,4
      - Standard Health Percent Min = (float) 0,3
      - Damage Modifier = (float) 0