1. Fähigkeiten
  2. dynamic_events
  3. ryloth
  4. highlands
  5. rough_landing
  6. passive_elites_quicksand

Treibsand

forcequake

Treibsand

Versinkt in Treibsand!

Eigenschaften

Conditions

Metadaten

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
forcequakeTreibsand – Versinkt in Treibsand!
2
forcequake
Treibsand
3
jetchargeBrennt Jetpack frei – Versucht das Jetpack freizubrennen.
4
forcequake
Treibsand
5
forcequake
Treibsand
  • [does not expire]
    forcequakeTreibsand
    Versinkt in Treibsand!

  • 1
    • When effect ticks the 1st time

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • 2
    • When effect is applied

    Perform the following actions:

  • [hidden] [3s]
    forcequakeEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.dynamic_events.ryloth.highlands.utility.sink_quicksand, dependent on calling effect
    • Silence
  • 2
    • When effect expires

    Only when the following conditions are met:

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • 3
    • When effect expires

    Only when the following conditions are met:

    Perform the following actions:

    • Add effect #5 to TARGET from CASTER
  • [10s]
    jetchargeBrennt Jetpack frei
    Versucht das Jetpack freizubrennen.

  • 1
    • When effect is applied

    Perform the following actions:

    • Switch Loco Network
      - Network Spec = (int) 13362458427535919981
    • Silence
    • Immobilize but allow rotation
  • 2
    • When effect ticks

    Only when the following conditions are met:

      • If a random chance of 50% is met

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
    • Remove this effect
  • 3
    • When effect is applied

    Only when the following conditions are met:

      • If CASTER is not in combat

    Perform the following actions:

    • Execute hydra hook Freed
  • 4
    • When effect expires

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • [hidden] [6s]
    forcequakeEffect #4

  • 1
    • When effect expires

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • 2
    • When effect is applied

    Override target to:

    • Caster

    Perform the following actions:

    • Play appearance epp.world_design.utility.teleports.jetpack_leap_to_location, dependent on calling effect
  • 3
    • When effect is applied

    Only when the following conditions are met:

      • If CASTER is not in combat

    Perform the following actions:

    • Execute hydra hook Freed
  • [hidden] [does not expire]
    forcequakeEffect #5

  • 1
    • When effect is applied

    Perform the following actions:

    • Switch Loco Network
      - Network Spec = (int) 13362458427535919981
    • Silence
  • 2
    • When effect ticks

    Perform the following actions:

    • Damage
      - Damage Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0,009
      - Threat Percent = (float) -1
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Damage Modifier = (float) 0
  • 3
    • When CASTER exits combat

    Perform the following actions:

    • Instantly kill the TARGET