1. Fähigkeiten
  2. qtr
  3. flashpoint
  4. tython
  5. republic
  6. boss
  7. lord_goh
  8. debris_throw

Trümmer

backstab

Trümmer

Eigenschaften

Conditions

Metadaten

Users

Used by
  • class.npc.qtr.flashpoint.tython.imperial.boss.master_oric.master_oric
  • class.npc.qtr.flashpoint.tython.republic.boss.lord_goh.lord_goh

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
backstab
Trümmer
2
backstab
Trümmer
3
backstab
Trümmer
  • [0s] [not displayed]
    backstabEffect #1

  • 1
    • When effect is applied

    Override target to:

    • Random Enemy
      - Ignore Current = (bool) true
      - Ignore NPC = (bool) false
      - Ignore PC = (bool) false
      - Ignore CC = (bool) false

    Only when the following conditions are met:

      • <
        • If TARGET is an enemy
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [hidden] [0s]
    backstabEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 5
      - Spell Type = (int) 1
      - Travel Speed = (float) 0
      - Travel Time = (time) 1 Sek.
    • Play appearance epp.qtr.flashpoint.tython.shared.boss.boss_3.debris_throw, dependent on calling effect
  • 2
    • When projectile completed travel and hit target

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • [0s] [not displayed]
    backstabEffect #3

  • 1
    • When effect is applied

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,15
      - Standard Health Percent Min = (float) 0,15
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0