1. Fähigkeiten
  2. dynamic_events
  3. ilum
  4. western_shelf
  5. shared
  6. fort_tonvarr_2
  7. turret_shielding

Überladener Schild

portablecover

Überladener Schild

Eigenschaften

Conditions

Metadaten

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
5
portablecoverÜberladener Schild – Reflektiert Schaden.
2
portablecoverÜberladener Schild – Absorbiert Schaden.
  • [does not expire]
    portablecoverÜberladener Schild
    Reflektiert Schaden.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.dynamic_events.ilum.western_shelf.shared.fort_tonvarr_2.reflect_shield, dependent on calling effect
    • Grant Immunity
      - Tag = (string)
      - Ability Spec = 0
      - Damage Type List = Int(1, 2, 3, 4)
      - Damage Channel List = Int(1)
  • 3
    • Before NPC with this effect takes damage

    Override target to:

    • Trigger Caster

    Perform the following actions:

    • Reflect Damage
      - Absorb Damage = (bool) false
      - Reflect Melee = (bool) true
      - Reflect Ranged = (bool) true
      - Reflect Force = (bool) true
      - Reflect Tech = (bool) true
      - Cap Damage = (bool) false
      - Amount Percent = (float) 1,5
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
    • Play appearance epp.dynamic_events.ilum.western_shelf.shared.fort_tonvarr_2.damage_reflect_proc, dependent on calling effect
  • 4
    • Just before this effect is removed

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [does not expire]
    portablecoverÜberladener Schild
    Absorbiert Schaden.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.dynamic_events.ilum.western_shelf.shared.fort_tonvarr_2.absorb_shield, dependent on calling effect
  • 2
    • Before NPC with this effect takes Kinetic damage

    Perform the following actions:

    • Absorb Damage
      - Damage Type = (int) 5
      - Spell Type = (int) 1
      - Level Cap = (int) 0
      - Amplifier Spec = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0,25
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Max Damage Absorbed = (float) 25.000
      - Healing Power Coefficient = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 3
    • When character receives an effect with tags 17657475766512738691

    Perform the following actions:

    • Remove this effect