1. NSCs
  2. test
  3. micrawford
  4. example_quest
  5. captain_bridkrumm
Portrait

[captain_bridkrumm]

Stufe 1-10 | Standard | Nahkampf


Eigenschaften

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (5)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Nahkampfangriff

Eine Reihe von Nahkampfschwüngen für einen NSC.

FQN: abl.​flurry.​npc.​melee

Nahkampfangriff
noneSofort4 m0100%

Unbewaffneter Angriff

Ein einzelner unbewaffneter Schwung für einen NSC.

FQN: abl.​flurry.​npc.​unarmed

Unbewaffneter Angriff
noneSofort4 m0100%

Granate

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Granate
15 Sek.Sofort30 m02%

Kopftreffer

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Kopftreffer
15 Sek.Sofort30 m04%

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​flurry.​npc.​ranged

Fernkampfangriff
noneSofort30 m0100%

Interaction

Starts conversation: cnv.test.micrawford.example_quest2.convo_captain_bridkrumm

Loot information

Loot package: 154578349802304063

Metadaten

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmn_caucasian_a07
  • Material: head_human_bmn_caucasian_a07c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hairhair_human_bmn_non_a05
  • Material: hair_human_non_a05_v01_m
facehair[no archetype]
  • + facehair_human_bmn_caucasian_a03_chops
  • + facehair_human_bmn_caucasian_a03_goatee
  • + facehair_human_bmn_caucasian_a03_mustache
  • Material: facehair_human_non_a03_v01_m
skincolor
 skincolor_human_african_h06_p
    haircolor
     haircolor_human_non_h14_p
      Body details
      SlotDetails
      chestchest_armor01_bmn_archetype
      • + chest_armor01_bmn_heavy_tr_a03_back
      • + chest_armor01_bmn_heavy_tr_a03_bandoleer
      • Material: chest_armor01_heavy_tr_a03c02_m
      bracerbracer_short_bmn_archetype
      • Material: bracer_short_heavy_tr_a05c04_u_v01
      handhand_gauntlet_bmn_archetype
      • + hand_gauntlet_bmn_heavy_tr_a06_forearm
      • Material: hand_gauntlet_heavy_tr_a06c04_u
      legleg_armor02_bmn_archetype
      • Material: leg_armor02_heavy_ge_a04reptrooper02_m_v02
      bootboot_tall_bmn_archetype
      • + boot_tall_bmn_heavy_tr_a13_shinguard
      • Material: boot_tall_heavy_tr_a13c01_u