1. NSCs
  2. exp
  3. seasons
  4. 02_uprisings
  5. portn
  6. adds
  7. brawler
Portrait

Söldnerprügler

Stufe 75 | Standard | Nahkampf


Eigenschaften

Passives (2)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (5)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Nahkampfangriff

Eine Reihe von Nahkampfschwüngen für einen NSC.

FQN: abl.​flurry.​npc.​melee

Nahkampfangriff
noneSofort4 m0100%

Unbewaffneter Angriff

Ein einzelner unbewaffneter Schwung für einen NSC.

FQN: abl.​flurry.​npc.​unarmed

Unbewaffneter Angriff
noneSofort4 m0100%

Granate

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Granate
15 Sek.Sofort30 m02%

Kopftreffer

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Kopftreffer
15 Sek.Sofort30 m04%

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​flurry.​npc.​ranged

Fernkampfangriff
noneSofort30 m0100%

Interaction

Loot information

Loot package: 154578349802304063

Metadaten

Appearance

3D model
Facial details
SlotDetails
headhead_human_bms_asian_a04
  • Material: head_human_bms_non_npc04
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_gehat02_bms_archetype
  • Material: face_gehat02_med_ge_a40mercofficer01_m_v01
hairhair_human_bms_non_a10
  • Material: hair_human_non_a10_v01_m
facehair[no archetype]
  • + facehair_human_bms_asian_tr_cyber02_side
  • Material: facehair_human_non_tr_cyber01_u
skincolor
 skincolor_human_non_h16_p
    haircolor
     haircolor_human_non_h14_p
      eyecolor
       eyecolor_human_non_h06_s
        complexioncomp_human_non_c16_m
          facepainttattoo_human_non_bh05_u
            agescar_human_non_c10_u
              Body details
              SlotDetails
              chestchest_jacket_bms_archetype
              • + chest_jacket_bms_med_ge_a40_collar
              • Material: chest_jacket_med_ge_a40mercofficer01_m
              bracerbracer_short_bms_archetype
              • Material: bracer_short_light_ge_a32settler01_u_v02
              handhand_glove_bms_archetype
              • Material: hand_glove_med_ge_a15mercenary05_u
              waistwaist_belt_bms_archetype
              • Material: waist_belt_light_ge_mtx13catsuit02_u
              legleg_pant_bms_archetype
              • Material: leg_pant_med_ge_mtx58c01_u_v01
              bootboot_tall_bms_archetype
              • + boot_tall_bms_med_ge_mtx61_shin
              • Material: boot_tall_med_ge_mtx61_jeditunic01_u